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Author Topic: UCC Batch Export  (Read 3897 times)
CriticalError
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« on: August 19, 2014, 22:08 »

Hello all, well my question is simple, I working with lineag2 game, ok what I wanna do is export all .u files to .uc to compile my new scripts in game, like effects,etc but the problem is all packages of lineage2 are protected with xor as far remember, this ones can be decrypted and not problem, but every time decrypt one file, ask me for other, and this successively, so what I do is decrypt all files of client, animations, systextures, staticmeshes, textures,etc but after run uccbatchexport I got LineageEffectTextures for example no found in package,etc and the package is stored there, but anyway no work, so somebody can give me a hand? maybe is possible make a tool when uccbatch export begin, it begin decrypt l2 files too? ok many thanks for all and any question would be answered without problems, ok thanks for support and have a nice day.
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Gildor
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« Reply #1 on: August 20, 2014, 22:35 »

Hi. A few years ago I successfully exported Lineage 2 scripts using UTPT. By the way, you'll need an UnrealEd from this game to be able to build them.
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CriticalError
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« Reply #2 on: August 21, 2014, 00:26 »

Hi. A few years ago I successfully exported Lineage 2 scripts using UTPT. By the way, you'll need an UnrealEd from this game to be able to build them.
yeah I got it Gildor, anyway here some stuff, many thanks for try Smiley








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