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Author Topic: ActorX Importer - Max 2015 problems  (Read 4287 times)
NoirSuccubus
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« on: December 18, 2014, 11:51 »

Hey, everybody. Lately, I've been trying to use the ActorX Importer with Max 2015. I seem to be having issues with Killing Floor models, importing the .psk files directly. The skinning is totally messed up, vertices are skinned to bones that they shouldn't be. It works fine in 2014.

Ex. Importing a pistol, moving the arm moves vertices from the pistol grip

Is there a fix out there or something? I've tried installing Service Pack 2 for Max, but nothing changed. Will post a screeny if needed.

EDIT: Source PSK file exported using UE Viewer / Umodel.

EDIT2: Max 2014 and 2015 files.
« Last Edit: December 20, 2014, 13:27 by NoirSuccubus » Logged
Dreadfred
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« Reply #1 on: January 04, 2015, 22:20 »

Hello,  imported your psk into maya 2014 and everything seems good (skinning not messed up). I remember max 2013 had a similar bug.
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Gildor
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« Reply #2 on: January 06, 2015, 12:36 »

There was a "bug" in importer a year or two ago, caused by Max API changes. But this incompatibility was fixed. I believe NoirSuccubus used recent version of importer, plus he mentioned that Max 2014 works well.

I think NoirSuccubus should post a screenshot, so I or other people could compare.
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feanturi
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« Reply #3 on: January 09, 2015, 22:50 »

Speaking about Max 2015 - I encountered strange behaviour of batch export script. Namely, it displays "ActorX Importer is not loaded" error. Reloading importer from ActorX Import don't solve this.
I may have done something wrong, though - I'm not too knowledgeable about 3ds.
ActorX Import appears to be working correctly. I tried importing few models from TERA and all went well.
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Gildor
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« Reply #4 on: January 09, 2015, 23:02 »

Fixed. Sorry for that - I recently changed "importer" a lot, but didn't test the "batch" tool.
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feanturi
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« Reply #5 on: January 09, 2015, 23:21 »

Works perfectly now. Thank you.
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Gildor
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« Reply #6 on: July 19, 2015, 12:52 »

I've just remembered about this issue (some details were discussed in PM before posting here). The problem was with binding some vertices of pistol part of the mesh to hands and vice versa.

This was fixed in ActorX Importer 1.31.
http://www.gildor.org/smf/index.php/topic,228.msg19435.html#msg19435
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