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Author Topic: Dungeon Defenders Eternity  (Read 9996 times)
lolwat
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Re: Dungeon Defenders Eternity
« Reply #15 on: May 06, 2016, 11:28 »

Oh, my bad.

This was the right one;

MapTypeName: unknown type '.1_7764'
MapTypeName <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- LoadObject:Material3'DD_CRYSTALLEVEL.teleporter_MAT', pos=2B7C5E2, ver=685/101, game=8046 <- UObject::EndLoad <- LoadWholePackage:DD_CRYSTALLEVEL <- CUmodelApp::ShowPackageUI <- Main:umodel_version=435


On the bright side, Dungeon Defenders 2 is working wonderfully well. Tongue
Thank you!
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tokala3
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Re: Dungeon Defenders Eternity
« Reply #16 on: September 02, 2016, 08:06 »

For what it's worth, If you uncheck everything except 'static mesh', you can successfully open DDE upk files. Unfortunately no skeletal mesh support or texture support; both of those crash uModel.

I don't know how valuable having only static meshes is, but it's there!
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