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Author Topic: HIT  (Read 8428 times)
jmgg
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HIT
« on: February 13, 2015, 02:41 »

http://store.steampowered.com/app/336670/
This new game on steam runs with unreal, but using EU viewer crashes. Is possible support for this game?

Trying to allocate 1886415186 bytes
appMalloc:size=1886415186 <- FArray::Empty:1886415186 x 1 <- FString<< <- SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:Hit/Content/HIT_Characters/BigGameHunter/VFX/Meshes/ShockwaveRipple_SM.uasset, ver=385/0, game=10005 <- UnPackage::LoadPackage:Hit/Content/HIT_Characters/BigGameHunter/VFX/Meshes/ShockwaveRipple_SM.uasset <- Main:umodel_version=332
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Gildor
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Re: HIT
« Reply #1 on: February 13, 2015, 11:07 »

Did you override "game", or UModel was started without that?
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jmgg
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Re: HIT
« Reply #2 on: February 13, 2015, 13:37 »

I tested with two options and crashed
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Gildor
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Re: HIT
« Reply #3 on: February 13, 2015, 13:59 »

Sorry, but I'd like to know more about what you're doing, otherwise I can't help you at all.
What would happen if you'll start umodel for this game without any options?
I know that this game is "free", but I wouldn't like to download it. Not such kind of the game.
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lolwat
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Re: HIT
« Reply #4 on: February 14, 2015, 12:36 »

Hi.

The game works.
Make sure you select Unreal Engine 4.0.

Here is a Skeletal and a Static mesh.



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Gildor
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Re: HIT
« Reply #5 on: February 14, 2015, 12:40 »

Hi.
Thank you very much for the report. I suppose jmgg selected "Unreal engine 4.4" (its version was reported in crash log). That's why I asked for "what did you do to start umodel",  but didn't get a response.
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jmgg
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Re: HIT
« Reply #6 on: February 14, 2015, 13:09 »

Thank you very much Gildor and lolwat for your support!!
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raykingnihong
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Re: HIT
« Reply #7 on: April 17, 2015, 10:52 »

Hi Gildor
My good friend, I according to the lolwat method of HIt extraction from the game, but with no luck, I choose to release any steamcharacter.uasset file, ask for help, thanks again

(The game works.
Make sure you select Unreal Engine 4.0.Here is a Skeletal and a Static mesh.)



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Gildor
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Re: HIT
« Reply #8 on: April 17, 2015, 11:50 »

Hi.
What UModel does when you're doing that?
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raykingnihong
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Re: HIT
« Reply #9 on: April 17, 2015, 16:50 »

Hi Gildor
My good friend, thank you very much for your help, Umodel program to support hit games? If so, how can I correct extraction of the model file, thank you again for your help
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Gildor
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Re: HIT
« Reply #10 on: April 17, 2015, 17:49 »

Is UModel crashed, or you've just got "no visual objects" message, like in your another post?
I know nothing about this game. Try other engine versions (4.1, ... 4.7) with this game if UModel crashed - perhaps one would work.
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raykingnihong
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Re: HIT
« Reply #11 on: April 17, 2015, 18:13 »

Hi Gildor
My good friend, thank you very much for your help,That's really great, thank you for your help
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