Hello
Hello
I'm guessing umodel for UE4 is only capable of extracting textures, static meshes and material (.mat) files at the moment?
Skeletal meshes too. Animaitons and sounds will be supported later (didn't start working on them yet).
Also when opening a game I get "Found 2270 game files (1280 skipped)". Is it supposed to skip files? Another game I've tried in UE4 4.6 skipped 805 files.
I don't know what's "skipped" in your particular case. "ini" files and some other are not recognized by umodel because these files are not packages, so they are indicated as "skipped". I think you've selected something else but not "Cooked" directory, so it contains binaries etc. For example,
"ShooterGame\Saved\StagedBuilds\WindowsNoEditor\Engine\Content\Localization\ICU\icudt53l"
contains 999 files for Unicode support. But if you'll select "ShooterGame\Saved\Cooked" - you'll get 0 "skipped" files.
Me and a friend worked on a game and he packed it and deleted the source files. I need your tool in order to extract all the source files. Aside from the game files such as textures, meshes, animations and blueprints I need everything inside the cooked files, such as .h files
If files are not cooked, some sources should be extractable with UE4 Editor.
With an extracted .pak (u4pak) including the .uproject files etc, I believe I only need the source files from your extractor in order to recreate the entire project in UE4. Or else I've wasted hundreds of hours for nothing.
How could you say "I need only source files" when it looks like you have "only 1 .uproject file" - which is absolutely usess?
Your tool is incredible and the only one capable of doing anything with the cooked files. Amazing work.
Thank you
I forgot to mention if you select an object then press a folder and press export the program crashes. I guess you can't extract folders yet?
Only packages are extracted. But you may select multiple packages from list on the right. I logged this issue to fix it soon, thanks for the report. That happens because "export" menu item is not disabled when current folder changes.