Hi,
Thanks for making this tool. It's very easy to use with the GUI.
I'm trying to extract models and textures from Blacklight Retribution to Cinema 4D. Here is what I did:
- Used UE Viewer to extract the data (3 folders:
MaterialInstanceConstant,
SkeletalMesh3,
Texture2D)
- Used Blender to turn the psk files into obj files (the associated mtl files are empty)
- Opened the obj files in C4D (scaled, rotated)
- Placed the tga textures in a material in C4D (_diff in color and _s in specular)
- Applied to each object
Here is the result :
LinkMy problem is that although UE Viewer has extracted the other textures, I can't use them directly. They're not mapped correctly.
And in addition to the other tga textures, I also have mat materials that I don't know how to use:
LinkIn the first picture, I only use
TX_HackerB_Custom_Dif.tga and
HackerB_S.tga for the character on the right.
It's normal in video-games to have complex objects such as characters made of several meshes with their textures split up across several files.
But now I don't know how to put them all back together.
How do I use these files to get the textures to map correctly?
Bonus :
LinkHere they are with normal maps and better lighting.
Edit: Maybe this could be moved to the Unreal Engine 4 forum, but in my understanding
the problem is with the Blender import script. It doesn't provide UVW mapping for all 'objects' in the mesh.