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Author Topic: Assassins Creed Chronicles: China  (Read 8580 times)
pgw00k
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Assassins Creed Chronicles: China
« on: April 26, 2015, 13:58 »

some files can open,but some key files can't open,like"ACCEp1.upk",i want to export the character model,help~~

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« Last Edit: April 26, 2015, 14:05 by Gildor » Logged
Gildor
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Re: i can't open Assassins Creed Chronicles China,help!
« Reply #1 on: April 26, 2015, 14:04 »

Disable animation loading.
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pgw00k
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Re: Assassins Creed Chronicles: China
« Reply #2 on: April 26, 2015, 14:16 »

Thanks!!!
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Awesome
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Re: Assassins Creed Chronicles: China
« Reply #3 on: May 11, 2015, 12:34 »

Any chance for animation support?
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Gildor
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Re: Assassins Creed Chronicles: China
« Reply #4 on: May 11, 2015, 16:41 »

No.
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heartstone
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Re: Assassins Creed Chronicles: China
« Reply #5 on: June 17, 2015, 09:21 »

i did not see this game in the list : umodel.exe -taglist, why?
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Gildor
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Re: Assassins Creed Chronicles: China
« Reply #6 on: June 17, 2015, 10:20 »

Because this game looks for UModel like UDK, except animations. There's no custom code for this game exists, so you don't need to override game.
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heartstone
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Re: Assassins Creed Chronicles: China
« Reply #7 on: June 18, 2015, 17:38 »

first, 3Q for your reply.

but all the texture UV is incorrect.


i want to say another thing:

the model info, like postion ,rotation in game scene, can read them? i think info was stored by unreal, maybe in the file ".umap" ?



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Gildor
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Re: Assassins Creed Chronicles: China
« Reply #8 on: June 18, 2015, 17:57 »

but all the texture UV is incorrect.
If you have wrong UVs for some mesh - probably material uses different UV for texture application. Try pressing <U> button while in model viewer, it will cycle between different texture coordinate sets.
And I believe it's not wrong for "all texture UV". At least I've been reported that everything is fine.
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the model info, like postion ,rotation in game scene, can read them? i think info was stored by unreal, maybe in the file ".umap" ?
No. This information is stored in "Component" classes which are ignored by UModel.
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heartstone
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Re: Assassins Creed Chronicles: China
« Reply #9 on: June 19, 2015, 16:03 »

I believe it's not wrong for "all texture UV". At least I've been reported that everything is fine.

yes, character mesh is right, scene mesh is wrong.

The scene model is a piece of a piece of it, so it is very difficult to make a complete scene together. Can you give the model a position information?
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Gildor
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Re: Assassins Creed Chronicles: China
« Reply #10 on: June 19, 2015, 16:08 »

Can you give the model a position information?
No.

Regarding wrong mesh UVs - could you provide me a sample of problematic mesh, please?
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heartstone
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Re: Assassins Creed Chronicles: China
« Reply #11 on: June 21, 2015, 10:41 »

OK, i am at home now, when i go to the company, the day after tomorrow,

How to give you?  send a mail?
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Skykila
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Re: Assassins Creed Chronicles: China
« Reply #12 on: June 21, 2015, 17:02 »

Upload on mega.nz
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heartstone
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Re: Assassins Creed Chronicles: China
« Reply #13 on: June 23, 2015, 14:45 »

i can not connect "https://mega.nz/".

upload on "http://pan.baidu.com/s/1dD3zQal"
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Gildor
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Re: Assassins Creed Chronicles: China
« Reply #14 on: June 23, 2015, 17:33 »

You should upload upk, not max file.
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