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Author Topic: Mortal Kombat X Imports collapses multiple meshes upon import 3dmax.  (Read 3625 times)
wapeddell
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« on: June 21, 2015, 01:32 »

First thank you for you hard work on making some many games compatible with Umodel. Mortal Kombat X Imports collapses multiple meshes upon import 3d max.
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Gildor
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« Reply #1 on: June 21, 2015, 18:49 »

What do you mean?
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wapeddell
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« Reply #2 on: June 22, 2015, 01:27 »

What do you mean?

Exactly what I said when I used ActorX Importer it doesn't import the model as separate meshes. The importer combines all meshes into one mesh, meaning I can't hide certain meshes. For example, say I import Reptile and he has a mesh for a mask instead of it making it separate the importer collapses it to the entire mesh along with other parts such as the eyes.
« Last Edit: June 22, 2015, 01:30 by wapeddell » Logged
Gildor
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« Reply #3 on: June 22, 2015, 01:37 »

If I understand you correctly, you're having correct behavior. ActorX Importer merges all meshes into a single one. It is useful for importing meshes consisting from multiple parts. For example, watch tutorial #2 here - http://www.gildor.org/en/projects/umodel/tutorials.
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wapeddell
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« Reply #4 on: June 22, 2015, 13:16 »

If I understand you correctly, you're having correct behavior. ActorX Importer merges all meshes into a single one. It is useful for importing meshes consisting from multiple parts. For example, watch tutorial #2 here - http://www.gildor.org/en/projects/umodel/tutorials.

Is there a way to import the meshes separate? When I try ctrl + t it either crashes umodel or there isn't a way to select meshes individually.
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Gildor
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« Reply #5 on: June 22, 2015, 13:25 »

No. ActorX Importer considers Max scene as "atomic", i.e. holding a single mesh. You should import objects into separate Max scenes, and then merge them into resulting scene without use of "Importer".
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wapeddell
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« Reply #6 on: June 25, 2015, 00:07 »

Well in umodel when I press ctrl + t it either crashes or doesn't select an individual part of the mesh on Mortal Kombat X meshes.
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Gildor
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« Reply #7 on: June 25, 2015, 00:13 »

Sorry, I don't know what's Ctrl+T in Max. Also, if Max really crashes, this is Max's bug. Script shouldn't crash Max.
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