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Author Topic: Primal Carnage: Extinction  (Read 3320 times)
ElKo
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Primal Carnage: Extinction
« on: July 15, 2015, 12:57 »

Hello

Tried to open/export file "PrimalCarnageGame.upk" from Primal Carnage: Extinction, which uses Unreal3-Engine, and got this message:
Also tried manual setting umodel to UnrealEngine3, and only exporting skeletal meshes. Same error.


******** Loading object SkeletalMesh3'PrimalCarnageGame.Acro_Net' ********

ERROR: RawArray item size mismatch: expected 0, got 36

TRawArray<< <- FSkeletalMeshVertexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize:0/1 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'PrimalCarnageGame.Acro_Net', pos=1CEB2AA, ver=868/0, game=8000 <- UObject::EndLoad <- LoadWholePackage:PrimalCarnageGame <- CUmodelApp::ShowPackageUI <- Main:umodel_version=360
« Last Edit: July 15, 2015, 14:40 by Gildor » Logged
Gildor
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Re: Error exporting/opening Primal Carnage: Extinction
« Reply #1 on: July 15, 2015, 13:11 »

I didn't understand - you've posted 2 error reports - the 1st one is for UE4 game, and the 2nd one is for UE3. What's wrong?
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ElKo
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Re: Error exporting/opening Primal Carnage: Extinction
« Reply #2 on: July 15, 2015, 14:37 »

Oh, sorry. The second one is the relevant one...
I've uploaded the file I like to export to https://www.dropbox.com/s/5ygykk8ee962973/PrimalCarnageGame.upk?dl=0
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lolwat
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Re: Primal Carnage: Extinction
« Reply #3 on: July 16, 2015, 08:24 »

I also get errors on skeleton and static meshes. Textures are extracted but are empty.

Code:
TRawArray<< <- FSkeletalMeshVertexBuffer3<< <- FStaticLODModel3<< <- TArray::Serialize:0/1 <- USkeletalMesh3::Serialize <- LoadObject:SkeletalMesh3'PrimalCarnageGame.Carno_Net', pos=172908F, ver=868/0, game=8000 <- UObject::EndLoad <- LoadWholePackage:PrimalCarnageGame <- CUmodelApp::ShowPackageUI <- Main:umodel_version=352

I uploaded the stuff Gildor needs to have a look, if he is interested. It's a nice game, not the garbage a usually post asking - Lol.

https://mega.co.nz/#!rFlTWIaD!CEIpFmrBCr8ndi5SEJWzPjKFSAgmDjQb101IqjR7pE0

Thanks!
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Gildor
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Re: Primal Carnage: Extinction
« Reply #4 on: July 16, 2015, 13:17 »

This game has all geometry stripped from meshes. I think developers has implemented something like TFC, but for skeletal and static meshes, to avoid object data duplication in cooked packages.

I think this game will not be supported, sorry.
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lolwat
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Re: Primal Carnage: Extinction
« Reply #5 on: July 16, 2015, 20:25 »

That is all right.
Thanks for having a look, Gildor!
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