I think there's no PS3 game where you can do that with UModel.
Well I ripped Legendary (PS3 ver.) a month ago with just UModel and all was OK, I just had to rename output from *.mp3 to *.msf then it played perfectly with VGMstream plugin.
Some people have experience ripping audio with "package extractor" tool, it will create a number of "raw" files, with data used by Unreal engine. You'll see a number of SoundNodeWave files, and sound will be somewhere inside, in platform-specific format.
I know this routine, I used it to rip dozens of VGs back in the day including Stranglehold for PC & PS3 and it works fine in most cases.
The problem is it's virtually impossible to rip sounds with just Unreal Package Extractor (extract.exe) when codec is plain XMA (Legendary X360, Homefront X360, supposedly all GeOW titles except PC ports) or MPEG (say Stranglehold PS3).
I made a somewhat tolerable rip of the latter game when I renamed those SoundNodeWave files to *.mp3but that was merely a workaround, especially when there's no apparent way to extract embedded MP3s out of files (maybe Novasoft Extractor but its scanning ability isn't too good when it comes to scanning for contained MP3s and I had years to test that program on multiple VGs including numerous PS3 titles).
So long!