Hi again
Hi
Is to my understanding that Smite has custom compression... I did the research and I just can't figure out how to "decompress/decompile" (whatever that is called).
Me too
By logic, the custom compression algorythm could be found like "in the things that Smite.exe does", because (I think) that the game decompress the files before launching. So, can you tell me how to do this?
Do you know x86 assembly? Did you ever reverse engineer programs? I don't mean "guess data format" work, what some people proudly name "reverse engineering" too, I mean - read assembly code and fully understand how it works. So?
Or it's kind of
VERY illegal? (because I know that uModel is "
kind of" illegal
)
Usually companies "closes their eyes" or even positive about UModel. I believe they aware about it. But if someone adds encryption or user compression, that means "keep away from our data", so reversing that and making that public (open-source project, do you remember?) won't create positive reaction.
Oh, and looking into my old threads (made by me) on this forum, I found that you said that You were going to (maybe) update uModel to use Decompressor in GUI... Is this an "on-going" idea?
Do you know "package decompressor" tool? That was about it. Nothing regarding Smite.