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Author Topic: PARAGON  (Read 50387 times)
dantesai
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« Reply #45 on: August 24, 2016, 12:51 »

open static mesh crashed

call stack:
SerializeBulkArray <- FStaticMeshVertexBuffer4<< <- FStaticMeshLODModel4<< <- TArray::Serialize:0/3 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'SM_TetraPoint02_Static.SM_TetraPoint02_Static', pos=49CEF, ver=505/0 (unversioned), game=1000D <- UObject::EndLoad <- LoadWholePackage:SM_TetraPoint02_Static <- CUmodelApp::ShowPackageUI <- Main:umodel_version=459
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Gildor
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« Reply #46 on: August 24, 2016, 16:29 »

Yes, it should crash after update. UModel's UE4 support stuck at point of previous PARAGON alpha, at engine version before 4.12 release. I'm planning to update UE4 support after 4.13 release, to support 4.12 and 4.13 with a single update. Not sure if PARAGON will work - older version used incompatible ("mid-air") UE4 version, which can't be detected by UModel and hard to be specified with options (added a hack for that). If they will use "compatible" release, everything will work well. If not ...
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LumeKano
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« Reply #47 on: October 03, 2016, 13:49 »

Srry for Bump, I Will Like To Update Some Simple Here:

http://www.mediafire.com/file/iiedo54k2b58feg/Coil.7z
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Gildor
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« Reply #48 on: October 03, 2016, 13:52 »

Thanks, I have the whole game installed. Unfortunately I can't find any time to work on UModel, too busy with my work and family issues.
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pewposterous
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« Reply #49 on: October 26, 2016, 22:32 »

Hi

As far as i can tell, all characters from the game can be extracted except the one they just released. Her name is Countess (Codename - Vamp). Would there be any chance to get her support? Thanks~
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Gildor
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« Reply #50 on: October 26, 2016, 22:36 »

UModel is not compatible with recent PARAGON (and with Unreal Tournament 4 as well). Both seems work with UE4.14. I spent some time trying to figure out what's wrong, but with no success. Let's wait for UE4.14 release.
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pewposterous
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« Reply #51 on: October 26, 2016, 22:40 »

"UModel is not compatible with recent PARAGON"

Hmm, i just downloaded the game. Used your umodel, override game detection to UE4 - 4.14 and i could extract basically all the models (and textures). Sorry if i misunderstood.
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Gildor
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« Reply #52 on: October 26, 2016, 22:43 »

In my tests I was able to extract everything except skeletal meshes.
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pewposterous
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« Reply #53 on: October 26, 2016, 22:48 »



Alright. Skeletal meshes exported fine for me. I then used your ActiveX importer with 3dmax 2015, followed by the fbx exporter and now i got the rigged mesh in blender. Uv's all look fine.

Just no countess character yet D:

Thanks for the swift responses!
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Gildor
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« Reply #54 on: October 26, 2016, 23:09 »

Yes, I've re-tested UModel with updated game (I think update was downloaded yesterday), and it works with every SkeletalMesh in this game. Found some issues, will fix them later.
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pewposterous
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« Reply #55 on: October 27, 2016, 00:13 »

Thanks, much appreciated
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Gildor
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« Reply #56 on: October 27, 2016, 00:19 »

A question for you. Did you try to import psk directly to Blender? I never tried that, but I know that there are several plugins available, like these:
https://github.com/Befzz/blender3d_import_psk_psa
https://blenderartists.org/forum/showthread.php?337493
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OriginOfWaves
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« Reply #57 on: October 27, 2016, 00:27 »

Can confirm that all the skeletal meshes work for me too after the latest update. But scanning the contents still gives errors and crashes.
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Gildor
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« Reply #58 on: October 27, 2016, 00:33 »

I've scanned PARAGON with no crashes. Specified a directory with pak files as "path". What kind of crashes do you have?
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pewposterous
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« Reply #59 on: October 27, 2016, 00:44 »

From my experience, the .psk importer for blender is very iffy. It rarely works with newer stuff. I tried a few models, some crashed blender. Others had broken mesh and missing parts (Hair).

Also, the latest model i mentioned earlier seems to be missing. Countess - Codename: Vamp
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