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Author Topic: PARAGON  (Read 47454 times)
DecadentIndividual
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Re: PARAGON
« Reply #15 on: February 19, 2016, 07:40 »

Quote
I could export skeletal mesh in an old version. Last one doesn't seem to work, for me at least.
Hmm. I'm unsure if I got any skeletons. I only have some map meshes.

The character meshes won't export.

Guess we will have to wait.
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Gildor
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Re: PARAGON
« Reply #16 on: May 08, 2016, 16:52 »

I've just submitted UModel with initial UE4.12 support. It is possible that "custom texture streaming" used by PARAGON is standard feature now. Please someone try new UModel with PARAGON and check what happens with textures - they should not appear, but if my assumptions are correct, notify.log and console will contain messages looking like
Code:
TODO: BULKDATA_PayloadInSeperateFile
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dracosfire83
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Re: PARAGON
« Reply #17 on: May 09, 2016, 04:37 »

******** Loading object Texture2D'TankMote.TankMote' ********

ERROR: Package "OrionGame/Content/Effects/Textures/Masks/TankMote.uasset": wrong name index 1792
UnPackage::SerializeFName:pos=000002D5 <- FPropertyTag<< <- CTypeInfo::SerializeProps <- UObject::Serialize <- UTexture3::Serialize4 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'TankMote.TankMote', pos=2D5, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:TankMote <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_version=438
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Gildor
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Re: PARAGON
« Reply #18 on: May 09, 2016, 11:26 »

Hm ... I think this game is not on UE4.12. The error shown by you happened in a place where engine didn't get any changes yet. Let's see if other games which uses 4.12 will have the same error.
Could you give me the uasset file with error? You can use "Tools | Save selected packages" for that.
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Gildor
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Re: PARAGON
« Reply #19 on: May 10, 2016, 00:44 »

Please try again.
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dracosfire83
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Re: PARAGON
« Reply #20 on: May 11, 2016, 00:02 »

Unversioned UE4 packages are not supported. Please override game using UI or command line.
SerializePackageFileSummary4 <- FPackageFileSummary<<:Ver=0/0 <- UnPackage::UnPackage:OrionGame/Content/Effects/Textures/Masks/TankMote.uasset, ver=0/0, game=10000 <- UnPackage::LoadPackage:OrionGame/Content/Effects/Textures/Masks/TankMote.uasset <- CUmodelApp::ShowPackageUI <- Main:umodel_version=441

http://www.4shared.com/file/MwVbR28jce/TankMote.html
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Gildor
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Re: PARAGON
« Reply #21 on: May 11, 2016, 10:22 »

Did you read the error message?
http://www.gildor.org/projects/umodel/faq
look for "unversioned".
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dracosfire83
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Re: PARAGON
« Reply #22 on: May 11, 2016, 12:10 »

assertion failed: Pos >= 0 && Pos < Info->UncompressedSize

FPakFile::Seek <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- TArray::Serialize:1/11 <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'T_Dove_SubUV.T_Dove_SubUV', pos=377, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:T_Dove_SubUV <- CUmodelApp::ShowPackageUI <- Main:umodel_version=441

http://www.4shared.com/file/dgkOBRZvce/T_Dove_SubUV.html

I retried the last file with all but textures turned off and I did get a textured box.

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Gildor
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Re: PARAGON
« Reply #23 on: May 11, 2016, 12:53 »

I can't download the file.
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Gildor
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Re: PARAGON
« Reply #24 on: May 13, 2016, 12:43 »

Hi guys.
Could anyone please provide me texture files from this game (those which caused UModel to crash)? I have some free time now, pause between projects. Of course I could buy this game at Epic's Market, but I don't like MOBA games, so it is absolutely not interesting to me.
Otherwise, we should wait for summer, when Epic promised to put this game into open beta test.
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exorcist
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Re: PARAGON
« Reply #25 on: May 15, 2016, 07:46 »

I have the lasted cbt vision client. I can give you.
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Gildor
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Re: PARAGON
« Reply #26 on: May 15, 2016, 11:00 »

It would be nice if you could upload full client somewhere, so I could test UModel for compatibility with all game's files. Sometimes when I think that everything is working, occasionally some files causes UModel to crash - I'd like to avoid that.
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Gildor
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Re: PARAGON
« Reply #27 on: May 15, 2016, 23:04 »

Some news about PARAGON. Read my today's message here:
http://www.gildor.org/smf/index.php/topic,2583.msg20727.html#msg20727
(to not copy-paste the same text everywhere)
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Gildor
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Re: PARAGON
« Reply #28 on: May 19, 2016, 15:51 »

FMultisizeIndexContainer<< <- FStaticLODModel4<< <- TArray::Serialize:0/1 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sparrow.Sparrow', pos=4DE0, ver=505/0, game=1000D <- UObject::EndLoad <- LoadWholePackage:Sparrow <- CUmodelApp::ShowPackageUI <- Main:umodel_version=443
I think you didn't add "-pkgver=..." option to the command line. Please read my previous post (follow the link).
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1212aaa
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Re: PARAGON
« Reply #29 on: May 19, 2016, 16:06 »

thanks
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