nothing important really, just been trying to learn a few things about the unreal file system, which is complex and way over my head.
seem's since conviction, they multi packaged everything, split massive chunks of data off. Leaving headers and small portion of data for the individual unreal packages.
however I tried renaming and swapping some ass files around crashed the game a lot. got it running ok without any textures mostly, no idea what I changed. could not reproduce
got a print screen.
The only thing I would like is to rebuild the entire paladin aircraft in unreal engine 4. which is possible with ninja ripper, 3dxripper and a massive amont of work.
Just to much inaccuracy, of object locations is the main problem. moving hundreds of objects from 0 axis, fixing textures one by one copying uv's from obj etc.
I started it and quit twice.