March 29, 2024, 18:25
bigger smaller reset     1020px Wide width Full width Reset   * *

Gildor's Forums

  Homepage Facebook Read news on Twitter Youtube channel Github page
Welcome, Guest. Please login or register.
Did you miss your activation email?

« previous next »
Print
Author Topic: GRAV  (Read 1981 times)
lolwat
Sponsor
Full Member
*
Posts: 85


View Profile
« on: February 10, 2016, 00:07 »

http://store.steampowered.com/app/332500/

UE3.
Animation and Skeletal mesh are supported, however, I cannot extract textures or static meshes. Tongue
Perhaps they changed the package format or something. Not sure if it takes take or not, so I'm posting. Tongue

RawArray item size mismatch: expected 2232, serialized 12

SerializeBulkArray <- FStaticMeshVertexStream3<< <- FStaticMeshLODModel3<< <- TArray::Serialize:0/1 <- UStaticMesh3::Serialize <- LoadObject:StaticMesh3'CAG_Quadrant_A.CAG_Medium_Bush_B', pos=4EA251B, ver=869/5, game=8000 <- UObject::EndLoad <- LoadWholePackage:CAG_Quadrant_A <- CUmodelApp::ShowPackageUI <- Main:umodel_version=413

Unable to serialize 1 bytes at pos=0x4501B95
FFileReader::Serialize:File=CharTextures.tfc <- FArchive::ByteOrderSerialize <- FCompressedChunkHeader<<:pos=4501B95 <- appReadCompressedChunk <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- UTexture2D::LoadBulkTexture:File=CAGGame/CookedPCServer/CharTextures.tfc <- UTexture2D::GetTextureData:Grav_Frog_D <- ExportTexture <- ExportObject:Texture2D'Grav_Frog_D' <- ExportMaterial:Material3'CAG_Frog_Boots_M' <- ExportObject:Material3'CAG_Frog_Boots_M' <- ExportObjects <- CUmodelApp::ShowPackageUI <- Main:umodel_version=413


Samples: https://www.dropbox.com/s/wyxm4og8x6ybld4/GRAV.rar?dl=0

Thanks!
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #1 on: February 10, 2016, 00:14 »

Hi.
Thanks for reporting!
The game content (on Steam's screenshots) doesn't look like it worth spending time adding support for UModel. May be the game is not bad, but definitely not because of powerful content. Of course, it's still in "early access" and everything could be changed Smiley
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #2 on: June 22, 2019, 11:05 »

Due to some request, this game's static meshes are now supported. It seems that this game uses more recent UE3 version than was supported by UModel, so changes might affect other games which used new UE3 and those static meshes didn't work.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7978



View Profile WWW
« Reply #3 on: August 20, 2019, 12:47 »

Changes made for this game caused too many problems with other games (Paladins, SMITE, Bombshell), so I've put those under "GRAV" game. Now if you want to open GRAV, you should override game when starting UE Viewer.
Logged
Print 
« previous next »
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS