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Author Topic: Marvel Heroes 2016 UE Viewer Crash  (Read 1842 times)
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Marvel Heroes 2016 UE Viewer Crash
« on: March 28, 2016, 23:07 »

Hi Gildor,

This is a fantastic piece of software.  I've run into a weird problem when extracting icons from Marvel Heroes 2016 (which used to work).  I've been extracting the "store" images with the following command line:

umodel.exe -game=mh -export "C:\Program Files (x86)\Gazillion Entertainment\Marvel Heroes (TestCenter)\Unrealengine3\MarvelGame\CookedPCConsole\ICO__MarvelUIIcons_Store_SF.upk"

And I get the following error:

UTexture2D store_x23_classic: dropping 28 bytes
Loading Texture2D store_x23_fang from package ICO__MarvelUIIcons_Store_SF.upk
UTexture2D store_x23_fang: dropping 28 bytes
Loading Texture2D store_x23_jacket from package ICO__MarvelUIIcons_Store_SF.upk
UTexture2D store_x23_jacket: dropping 28 bytes
Loading Texture2D store_x23_xforce from package ICO__MarvelUIIcons_Store_SF.upk
UTexture2D store_x23_xforce: dropping 28 bytes
Loaded in 0.39 sec, 1249 allocs, 0.03 MBytes serialized in 4 calls.
Exporting objects ...
Exporting Texture2D omegaboostpotion_store to C:/Pub/MHExtracts/UmodelExport/ICO
Reading omegaboostpotion_store mip level 0 (180x136) from Icons.tfc
******** ICO__MarvelUIIcons_Store_SF.upk ********
*** ERROR: Trying to allocate 756356476 bytes
appMalloc:size=756356476 <- FArray::Empty:778857589 x 12 <- TArray::Serialize:0/
0 <- TArray::Serialize:0/35419 <- ReadMarvelHeroesTFCManifest <- GetRealTextureO
ffset_MH <- UTexture2D::LoadBulkTexture:File=Icons.tfc <- UTexture2D::GetTexture
Data:omegaboostpotion_store <- ExportTexture <- ExportObject:Texture2D'omegaboos
tpotion_store' <- ExportObjects <- Main:umodel_version=428

I assume this is something borked about the file, but is there a workaround?  I've tried my hand at debugging it a bit, but haven't made much headway thus far.


« Last Edit: March 29, 2016, 16:39 by Gildor » Logged
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Re: Marvel Heroes 2016 UE Viewer Crasj
« Reply #1 on: March 28, 2016, 23:22 »

I'm unsure if Marvel Heroes textures worked before at all. It shouldn't, unless you had some older game version which had "standard" TFC system. I started to work with MH TFC some time ago, but later I found that I'll need to rewrite UModel for supporting just this one game, and I stopped spending any time on it. "ReadMarvelHeroesTFCManifest" (see crash log) should read TFC directory information from some non-standard file, and I see that UModel crashed on this file, so I think its format has been changed.
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Re: Marvel Heroes 2016 UE Viewer Crasj
« Reply #2 on: March 29, 2016, 04:09 »

Thanks for the quick reply!  I've only been working with the icon files, and UModel does still work for one of them.  It's just this specific file that seems to have changed format.

I will dig into the function you indicated and see if I can puzzle out what's going on.  Thanks!
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Re: Marvel Heroes 2016 UE Viewer Crash
« Reply #3 on: July 19, 2021, 22:33 »

is there a way to export character and all they animation along with?
right now animation packages are separate

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