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Author Topic: MU Legend (MU 2 Online)  (Read 8197 times)
h4x0r
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MU Legend (MU 2 Online)
« on: May 03, 2016, 04:48 »

Site: http://mulegend.webzen.co.kr/main

In all packages changed id tag to > 0x6A8B57C7 (0xC7578B6A) and added DWORD (value always = 4) + 16 bytes (also always 5C 1A 97 B3 BC ED 39 1E 96 6E 3B 2D 36 22 5A 11). Perhaps there are still some changes but that's all I could find out. It would be great to add support for decompress/extract/view or restore structure Smiley. Main executable not protected and some sample packages here https://www.sendspace.com/file/jmskwy

Thanks advance for help! Smiley
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Gildor
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Re: MU Legend (MU 2 Online)
« Reply #1 on: May 03, 2016, 10:56 »

I think if you really found ALL changes necessary for opening these files, then it's quite easy to write some tool (QuickBMS etc - I don't know what tools people are usually used for that) to convert their files to "standard Unreal".

You could try to open modified files in UModel to see if your changes enough for game's support.

Regarding "executable is not protected", it's just a question of time - expect more changes in package's format, and encryption in game executable. This ALWAYS happens with Asian games.
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h4x0r
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Re: MU Legend (MU 2 Online)
« Reply #2 on: May 03, 2016, 22:54 »

Thanks for reply. If this all changes necessary for opening these files then left determine values with offsets. It is necessary also fix them because after cut this header all offsets are not correct. I found only strings offset, value always 149 (129 if cut header). But this is not enough. Umodel anyway show an error while reading. I would like to understand what I have missed.

Thanks advance! Smiley
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Gildor
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Re: MU Legend (MU 2 Online)
« Reply #3 on: May 05, 2016, 00:38 »

Sorry for delay in response. If you have programming skills, I could guide you what to do with UModel source code to achieve what you want. Unfortunately I'm unsure when I'll get to this game by myself.
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h4x0r
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Re: MU Legend (MU 2 Online)
« Reply #4 on: May 06, 2016, 15:15 »

Thanks for reply. I was able to decompress Core.u. In total there ~40 extra bytes. Currently game in CBT stage. I think we need to wait OBT. Maybe something else will change. Smiley
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Gildor
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Re: MU Legend (MU 2 Online)
« Reply #5 on: May 07, 2016, 19:59 »

Currently game in CBT stage. I think we need to wait OBT. Maybe something else will change. Smiley
Haha, this is exactly what I tell in this case Smiley
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h4x0r
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Re: MU Legend (MU 2 Online)
« Reply #6 on: August 11, 2016, 19:36 »

Well, after 6 months nothing has changed in files.
For compressed files 40 extra bytes (header > 20 bytes and in some offsets just empty values - 0x4D > 12 bytes, 0x75 > 4 bytes, 0xA1 > 4 bytes), for not compressed files 20 extra bytes (header only).
If you to find some free time, take a look at these files please. It would be great if you can add support these files for your tools Cheesy. I'm tired to fix their manually Grin

https://www.sendspace.com/file/f5o8cp

Thanks advance! Smiley
« Last Edit: August 11, 2016, 19:39 by h4x0r » Logged
yafei007
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Re: MU Legend (MU 2 Online)
« Reply #7 on: September 02, 2016, 05:35 »

Well, after 6 months nothing has changed in files.
For compressed files 40 extra bytes (header > 20 bytes and in some offsets just empty values - 0x4D > 12 bytes, 0x75 > 4 bytes, 0xA1 > 4 bytes), for not compressed files 20 extra bytes (header only).
If you to find some free time, take a look at these files please. It would be great if you can add support these files for your tools Cheesy. I'm tired to fix their manually Grin

https://www.sendspace.com/file/f5o8cp

Thanks advance! Smiley


Excuse me, where is the client download it。
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godskin
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Re: MU Legend (MU 2 Online)
« Reply #8 on: September 02, 2016, 08:13 »

http://mulegend.webzen.co.kr/data/game-download
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yafei007
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Re: MU Legend (MU 2 Online)
« Reply #9 on: September 02, 2016, 16:53 »

No account to download Embarrassed
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godskin
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Re: MU Legend (MU 2 Online)
« Reply #10 on: September 02, 2016, 18:16 »

register
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yafei007
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Re: MU Legend (MU 2 Online)
« Reply #11 on: September 03, 2016, 04:13 »




I registered, but still can't download, what is the meaning of this?
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godskin
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Re: MU Legend (MU 2 Online)
« Reply #12 on: September 03, 2016, 06:56 »

need active account by korea phonenumer
http://prntscr.com/cdjovo
« Last Edit: September 03, 2016, 07:07 by godskin » Logged
yafei007
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Re: MU Legend (MU 2 Online)
« Reply #13 on: September 03, 2016, 11:19 »

No south Korean mobile phone...
The model files in the cloud?
Bad English..
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godskin
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Re: MU Legend (MU 2 Online)
« Reply #14 on: September 03, 2016, 11:25 »

unreal ungine
but not support need gildor add to support
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