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Author Topic: Borderlands 2 Xbox360 Title Update ScriptPatch files  (Read 3636 times)
Echelo
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« on: May 08, 2016, 01:52 »

Hello again Gildor.  Recently, I've been trying to modify MaxBackpackSlotsLoadedFromSavegame from the Xbox360 title updates for Borderlands 2.
This was introduced starting in title update 4.  

I was wondering if you know about the structure of the following entrys from the Title Updates (The Xbox360 ones were dug out of the ScriptPatch_WillowGame.bin files, the PS3 one is from the WillowGame.xxx)
Code:
name                               : unknown01  unknown02  unknown03  unknown04  unknown05  unknown06  unknown07  - title update version    - max backpack value
Xbox360
MaxBackpackSlotsLoadedFromSavegame : 0000D45D   00004F86   00000000   0000CF19   00000001   00000000   00002000   - tu4                     - 27
MaxBackpackSlotsLoadedFromSavegame : 0000D45D   00004F86   00000000   0000CF19   00000001   00000000   00002000   - tu6                     - 27
MaxBackpackSlotsLoadedFromSavegame : 0000D4DA   00004F86   00000000   0000CF96   00000001   00000000   00002000   - tu7                     - 33
MaxBackpackSlotsLoadedFromSavegame : 0000D759   00004F86   00000000   0000D217   00000001   00000000   00002000   - tu8                     - 33
MaxBackpackSlotsLoadedFromSavegame : 0000D795   00004F86   00000000   0000D253   00000001   00000000   00002000   - tu9                     - 33
MaxBackpackSlotsLoadedFromSavegame : 0000D6C7   00004F86   00000000   0000D183   00000001   00000000   00002000   - tu10                    - 39
MaxBackpackSlotsLoadedFromSavegame : 0000D6CA   00004F86   00000000   0000D186   00000001   00000000   00002000   - tu11                    - 39
MaxBackpackSlotsLoadedFromSavegame : 0000D6D1   00004F86   00000000   0000D18D   00000001   00000000   00002000   - tu12                    - 39
MaxBackpackSlotsLoadedFromSavegame : 0000D72C   00004F86   00000000   0000D1E8   00000001   00000000   00002000   - tu13                    - 39

PS3
MaxBackpackSlotsLoadedFromSavegame.IntProperty
MaxBackpackSlotsLoadedFromSavegame : 0000CD82   00004F93   00000000   0000D414   00000001   00000000   00002000   - ps3 v1.15               - ??
54290 = IntProperty'WillowPlayerController.MaxBackpackSlotsLoadedFromSavegame'
32807 = "MaxBackpackSlotsLoadedFromSavegame"


From what I saw in the ps3 one, it looks like unknown04 may be related to the ExportTable id.
unknown02 maybe is talking about IntProperty? As it is not changing per platform?
unknown01 maybe is related to the actual value?  Or a pointer to the value somewhere else in the file?

I read somewhere that Xbox360 is the only platform that uses these ScriptPatch files to conform to the 4mb title update limitation of the Xbox360.  The PS3 and PC don't have this limitation on the title update size, so they do not use ScriptPatch files, they just substitute the new .xxx files in the title update as they have no title update size limit.

Also, I was wondering if there is a tool to apply these ScriptPatch to the original .xxx files, or the decompressed .xxx files.
« Last Edit: May 08, 2016, 02:06 by Echelo » Logged
Gildor
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« Reply #1 on: May 08, 2016, 11:00 »

No, I'm not familiar with savegames and internals XBox360 structures.
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Echelo
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« Reply #2 on: May 08, 2016, 20:45 »

Ok, This is not a save file though, its a patch for a .xxx file from the title update.  

I guess my question should be:
Do you know the structure of an IntProperty from the decompressed .xxx files?
« Last Edit: May 08, 2016, 20:48 by Echelo » Logged
Gildor
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« Reply #3 on: May 09, 2016, 02:08 »

Read this
https://sites.google.com/site/sippeyfunlabs/blade-and-soul-a-unreal-3-based-game-mod-section/upk-format
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