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Author Topic: [UE3] Lost Ark  (Read 88485 times)
whattheF
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Re: [UE3] Lost Ark
« Reply #255 on: September 16, 2024, 19:52 »

sorry for noob questing how ican fix this russian client


* rs.PNG (81.29 KB, 1059x483 - viewed 316 times.)
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whattheF
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Re: [UE3] Lost Ark
« Reply #256 on: November 08, 2024, 17:23 »

hi still having same problem help
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SausageTaste
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Re: [UE3] Lost Ark
« Reply #257 on: November 09, 2024, 15:52 »

A recently added package cannot be opened without crashing.
I assume it conatins 6th anniversary skins, so maybe they used a different encryption scheme?
The program can extract other old packages no problem.
Thanks in advance.

https://drive.google.com/file/d/12_Uq41-OTAROy9ntdnOMRONHzrrj4u1C/view?usp=drive_link


I updated the view permission to ‘Anyone with the link’. Sorry about that.


* Screenshot 2024-11-09 204655.png (451.87 KB, 1481x759 - viewed 214 times.)
« Last Edit: November 11, 2024, 16:47 by SausageTaste » Logged
spiritovod
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Re: [UE3] Lost Ark
« Reply #258 on: November 19, 2024, 18:14 »

@whattheF, @SausageTaste: It's a known issue - like explained on previous page, starting from around january 2024 they're using new encryption routine for recent packages. As result, old packages can be opened without issues, but those added to the game later doesn't work with current umodel build. If there will be any updates on the matter, they would be posted in the topic.
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molenzwiebel
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Re: [UE3] Lost Ark
« Reply #259 on: January 23, 2025, 17:59 »

Hey @spiritovod, any chance of a Linux build for the Lost Ark version of UE Viewer? Looking to do some automatic static asset extraction in CI and would be a lot more straightforward/performant to have a native linux version instead of having to jump through hoops to get it running under Wine.
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spiritovod
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Re: [UE3] Lost Ark
« Reply #260 on: January 23, 2025, 19:30 »

@molenzwiebel: It's hardly possible, because used ACL library has various issues with compilation even on Windows / MSVC (the game is using old variation from 3-4 years ago). Sorry, but I'm not going to dig into fixing the whole library for other platforms / compilers.
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molenzwiebel
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Re: [UE3] Lost Ark
« Reply #261 on: January 29, 2025, 21:52 »

@spiritovod No problem, managed to work around it using Wine.

I noticed that some textures fail to extract because they're EFTexture2Ds instead of just Texture2D. Would it be possible to treat those the same? It seems that the actual contents are the same, just with some added properties for marking the texture as an atlas.

An example of a file with these is EFUI_ICONATLAS_Q.upk/QXUI2CICOHYN3YG2R2JF0CIC.upk. Here's one from the western builds: https://files.catbox.moe/uyiubl.upk.
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spiritovod
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Re: [UE3] Lost Ark
« Reply #262 on: January 30, 2025, 16:11 »

@molenzwiebel: I've added support for EFTexture2D objects in the updated build. Though only textures can be exported from them, like with usual textures.
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