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Re: Lost Ark
« Reply #30 on: October 10, 2021, 13:28 » |
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Did you use a specific library for the crunch compression textures like https://github.com/BinomialLLC/crunch ? or is there a known documentation about how it is done in unreal engine ?
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« Last Edit: October 10, 2021, 14:23 by Brouznouf »
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Re: Lost Ark
« Reply #31 on: October 10, 2021, 16:21 » |
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@Brouznouf: Crunch is supported natively in UE4 ( around here), but I've just used unity's fork for the library. There're various implementations of it, you can take a look at UABEA. In umodel I followed Gildor's advice and added per-mip decompression like for console textures untiling in UnTexture (CTextureData::DecodePS4 etc).
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« Last Edit: October 10, 2021, 16:27 by spiritovod »
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Re: Lost Ark
« Reply #32 on: November 03, 2021, 17:06 » |
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Separate specific build for current steam client (na/eu regions) added to the package in the base post. Some animations may occasionally work, but most of them are using ACL compression as well or just crash umodel.
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eye
Newbie
Posts: 8
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Re: Lost Ark
« Reply #33 on: November 24, 2021, 06:08 » |
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Separate specific build for current steam client (na/eu regions) added to the package in the base post. Some animations may occasionally work, but most of them are using ACL compression as well or just crash umodel.
@piritovod I am using the latest ru client
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Re: Lost Ark
« Reply #34 on: November 24, 2021, 16:46 » |
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@eye: You need to use game specific override option at umodel's startup screen (Unreal 3 -> Lost Ark).
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« Last Edit: November 24, 2021, 16:53 by spiritovod »
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eye
Newbie
Posts: 8
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Re: Lost Ark
« Reply #35 on: November 25, 2021, 12:14 » |
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@eye: You need to use game specific override option at umodel's startup screen (Unreal 3 -> Lost Ark).
THX!MAN
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Re: Lost Ark
« Reply #36 on: December 04, 2021, 01:30 » |
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Hello Thank you all for your hard work.
NA/EU version of lost ark is confirmed censored.
SO time to find and replace changed content.
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Re: Lost Ark
« Reply #37 on: December 31, 2021, 07:44 » |
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@eye: You need to use game specific override option at umodel's startup screen (Unreal 3 -> Lost Ark).
Hello, I downloaded lastest ueviewer but can't find lost ark in game specific override
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Re: Lost Ark
« Reply #38 on: December 31, 2021, 10:16 » |
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I downloaded lastest ueviewer but can't find lost ark in game specific override
This game is not supported with "official" UE Viewer. You should use a special build. Try to read more than 1 message in the thread, please.
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eye
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Re: Lost Ark
« Reply #39 on: January 05, 2022, 08:39 » |
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I downloaded lastest ueviewer but can't find lost ark in game specific override
This game is not supported with "official" UE Viewer. You should use a special build. Try to read more than 1 message in the thread, please. Thanks dear Gildor
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Re: Lost Ark
« Reply #40 on: February 16, 2022, 23:45 » |
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Any chance to do build for the EU version on steam?
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Re: Lost Ark
« Reply #41 on: February 17, 2022, 02:13 » |
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@stephan: There is only one version of the game in steam, and the provided specific build for steam still should work with it, as far as I know.
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Re: Lost Ark
« Reply #42 on: February 19, 2022, 05:15 » |
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I've just noticed that ReleasePC\LOD9*.upk file is actually textures.tfc, which is required for proper support of effects textures. Modified base post with renaming recommendation.
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Re: Lost Ark
« Reply #43 on: February 19, 2022, 10:42 » |
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Umodel build with ACL support.
Thx for all your work always <3 you help us all alot! I cant test it atm but would this also fix add anims or is this only for ACL support? And if not is this something you are thinking of working on or not? @spiritovod: Is there a chance of using ACL decoding dll to have the animation working?
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Re: Lost Ark
« Reply #44 on: February 19, 2022, 21:38 » |
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@Triadasoul: I have no plans for this at the moment. Also, not sure if used in the library ACL version is even compatible with the one used in Lost Ark. I know little about animations to dig into it, especially in UE3 game.
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