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Re: Lawbreakers
« Reply #15 on: July 03, 2017, 22:37 » |
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Re: Lawbreakers
« Reply #16 on: July 03, 2017, 22:50 » |
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Well, I've checked - and all 3 files are saved. I've packaged them into a pak file, tested again - and still 3 files. I see no problem there. Probably I misunderstood your initial question?
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Re: Lawbreakers
« Reply #17 on: July 03, 2017, 23:35 » |
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Ye I was just wondering why there are three separate files instead of one .uasset file like it was before.
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Re: Lawbreakers
« Reply #18 on: July 04, 2017, 00:14 » |
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This is how UE4 works now. .ubulk - this file holds texture data. Just like TFC file for UE3, but it holds texture mips for a single asset. Probably pak file generator will sort all ubulk files together, so this speeds up scene loading. .uexp - added recently. Actually, engine simply splits package header and data. Header goes to .uasset, data separated to .uexp. This feature is called "event-driven loader", for asynchronous level loading. Epic claims that this brings significant performance boost to the loader.
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Re: Lawbreakers
« Reply #19 on: July 04, 2017, 00:35 » |
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ye that answers my question thanks. so would adding the header back to the .uexp in a hex editor and saving it as .uasset file work or is it more complicated than that?
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Re: Lawbreakers
« Reply #20 on: July 04, 2017, 00:54 » |
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In theory - yes. However I believe I saw some code in the engine (when I researched "what .uepx is?") which displays an error that the file was saved with or without .uexp when expected opposite. UModel does internally what you just described: it loads these 2 files like if that was a single file.
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san
Silver Sponsor Full Member  
Posts: 99
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Re: Lawbreakers
« Reply #21 on: July 06, 2017, 01:42 » |
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Hi, so are you able to export the character mesh? If so what setting are you using? I have tried all the versions 4.14-16 but no luck
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Re: Lawbreakers
« Reply #22 on: July 06, 2017, 16:02 » |
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Hi, so are you able to export the character mesh? If so what setting are you using? I have tried all the versions 4.14-16 but no luck no. meshes are a no go until the devs switch over to a supported version of the unreal engine. right now they are using a version between 4.13 and 4.14. right now it would require a custom version of umodel to extract the meshes. it's best to just wait for the devs to switch over.
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Re: Lawbreakers
« Reply #23 on: July 29, 2017, 14:25 » |
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Lawbreakers is now fully supported. You should set game on UModel startup because this game uses custom UE4.
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Re: Lawbreakers
« Reply #24 on: July 29, 2017, 18:13 » |
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just when i think this saturday can't get any better. thanks a bunch Gildor. this was a nice suprise.
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san
Silver Sponsor Full Member  
Posts: 99
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Re: Lawbreakers
« Reply #25 on: July 31, 2017, 01:34 » |
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Re: Lawbreakers
« Reply #26 on: August 01, 2017, 14:57 » |
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Can some one help me to get LawBrakers files please, cause beta testing is closed now, and I didnt download it early:( If you have download link of beta send me in private messege
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« Last Edit: August 01, 2017, 15:23 by YuRES1990 »
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Re: Lawbreakers
« Reply #27 on: April 06, 2018, 01:47 » |
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Re: Lawbreakers
« Reply #28 on: April 11, 2018, 13:57 » |
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No, free2play is planned after they get funding.
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Re: Lawbreakers
« Reply #29 on: May 10, 2018, 00:55 » |
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damn, and I still dont have game files..  somebody can help with it?
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