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Author Topic: Lawbreakers  (Read 10406 times)
OriginOfWaves
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« Reply #15 on: July 03, 2017, 22:37 »

no problem I uploaded it to my dropbox

https://www.dropbox.com/s/nr4vstulrxepb5b/UmodelSaved.zip?dl=0
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Gildor
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« Reply #16 on: July 03, 2017, 22:50 »

Well, I've checked - and all 3 files are saved. I've packaged them into a pak file, tested again - and still 3 files. I see no problem there. Probably I misunderstood your initial question?
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OriginOfWaves
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« Reply #17 on: July 03, 2017, 23:35 »

Ye I was just wondering why there are three separate files instead of one .uasset file like it was before.
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Gildor
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« Reply #18 on: July 04, 2017, 00:14 »

This is how UE4 works now.
.ubulk - this file holds texture data. Just like TFC file for UE3, but it holds texture mips for a single asset. Probably pak file generator will sort all ubulk files together, so this speeds up scene loading.
.uexp - added recently. Actually, engine simply splits package header and data. Header goes to .uasset, data separated to .uexp. This feature is called "event-driven loader", for asynchronous level loading. Epic claims that this brings significant performance boost to the loader.
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OriginOfWaves
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« Reply #19 on: July 04, 2017, 00:35 »

ye that answers my question thanks. so would adding the header back to the .uexp in a hex editor and saving it as .uasset file work or is it more complicated than that?
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Gildor
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« Reply #20 on: July 04, 2017, 00:54 »

In theory - yes. However I believe I saw some code in the engine (when I researched "what .uepx is?") which displays an error that the file was saved with or without .uexp when expected opposite.
UModel does internally what you just described: it loads these 2 files like if that was a single file.
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san
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« Reply #21 on: July 06, 2017, 01:42 »

Hi, so are you able to export the character mesh? If so what setting are you using? I have tried all the versions 4.14-16 but no luck
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OriginOfWaves
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« Reply #22 on: July 06, 2017, 16:02 »

Hi, so are you able to export the character mesh? If so what setting are you using? I have tried all the versions 4.14-16 but no luck
no. meshes are a no go until the devs switch over to a supported version of the unreal engine. right now they are using a version between 4.13 and 4.14. right now it would require a custom version of umodel to extract the meshes. it's best to just wait for the devs to switch over.
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Gildor
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« Reply #23 on: July 29, 2017, 14:25 »

Lawbreakers is now fully supported. You should set game on UModel startup because this game uses custom UE4.

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OriginOfWaves
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« Reply #24 on: July 29, 2017, 18:13 »

just when i think this saturday can't get any better. thanks a bunch Gildor. this was a nice suprise.
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san
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« Reply #25 on: July 31, 2017, 01:34 »

Thanks Gildor!

Lawbreakers is now fully supported. You should set game on UModel startup because this game uses custom UE4.


<iframe src="https://www.facebook.com/plugins/post.php?href=https%3A%2F%2Fwww.facebook.com%2Fue.viewer%2Fphotos%2Fa.1508351585875303.1073741833.176350295742112%2F1508351665875295%2F%3Ftype%3D3&width=500" width="500" height="380" style="border:none;overflow:hidden" scrolling="no" frameborder="0" allowTransparency="true"></iframe>

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YuRES1990
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« Reply #26 on: August 01, 2017, 14:57 »

Can some one help me to get LawBrakers files please, cause beta testing is closed now, and I didnt download it early:(
If you have download link of beta send me in private messege
« Last Edit: August 01, 2017, 15:23 by YuRES1990 » Logged
Gildor
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« Reply #27 on: April 06, 2018, 01:47 »

It seems LawBreakers is going to shut down
http://bosskey.com/news/uncategorized/april-2018-studio-statement/
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whaaa
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« Reply #28 on: April 11, 2018, 13:57 »

No, free2play is planned after they get funding.
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YuRES1990
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« Reply #29 on: May 10, 2018, 00:55 »

damn, and I still dont have game files..Smiley

somebody can help with it?
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