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Author Topic: Error - Failed to allocate  (Read 2106 times)
DigitalJackson
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« on: September 07, 2016, 09:36 »

Hello, trying to open a package and getting a failed to allocate memory error.  I read a older thread saying this was probably due to Umodel being 32 bit?

Failed to allocate 8388608 bytes
appMalloc:size=8388608 <- FByteBulkData::SerializeDataChunk <- FByteBulkData::SerializeData <- FByteBulkData::Serialize <- FTexture2DMipMap<< <- TArray::Serialize:0/13 <- FTexturePlatformData<< <- UTexture2D::Serialize4 <- UTexture2D::Serialize <- LoadObject:Texture2D'specColor_1040.specColor_1040', pos=2AEE8, ver=451/7, game=10000 <- UObject::EndLoad <- LoadWholePackage:milleniumFalcon <- CUmodelApp::ShowPackageUI <- Main:umodel_version=469
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DigitalJackson
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« Reply #1 on: September 07, 2016, 09:49 »

OK, so I set the engine class to "skeletal mesh" and then was able to open the mesh and export.  I guess opening the mesh with all the textures applied was too much.
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Gildor
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« Reply #2 on: September 07, 2016, 10:45 »

Probably you tried to load too many data at once? Like, selecting all packages in a game and pressing "Open".
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DigitalJackson
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« Reply #3 on: September 07, 2016, 11:06 »

There is only one package (.pak) for the app/game, but it is large... 2.3 GB.
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Gildor
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« Reply #4 on: September 07, 2016, 11:10 »

.pak file is not a "package", this is like an archive holding packages inside. Packages in UE4 has extension ".uasset".
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DigitalJackson
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« Reply #5 on: September 07, 2016, 19:16 »

I see... thought the .pak was the package.  I'm only selecting one uasset to open... millenniumFalcon.uasset (105418881 Kb).
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Gildor
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« Reply #6 on: September 07, 2016, 20:06 »

Could you please send this asset to me, so I'll check what's wrong? (And please mention the game name)
To extract uasset from pak file, select this asset in UI and press "Tools | Save selected packages". The file will be saved to "UmodelSaved" directory, near the "UmodelExport" etc.
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DigitalJackson
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« Reply #7 on: September 08, 2016, 08:38 »

File sent via private message.
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