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Author Topic: Bioshock Remastered support  (Read 6233 times)
theoneman
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« on: September 16, 2016, 11:09 »

I looked at the files, it looks like they updated the engine a bit but other than that, it doesn't look like they used the Bioshock Infinite engine.

Will Umodel support B1 remastered/B2 remastered?

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Gildor
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« Reply #1 on: September 16, 2016, 13:08 »

Downloading Bioshock 2 Remastered from Steam now. It seems the game uses the same engine as before, most likely with modifications.
Regarding the game support - yes, it will be supported, however no idea when. I'm too busy now, and support for old Bioshock engine is very complicated compared to UE3 games.
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Gildor
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« Reply #2 on: December 27, 2016, 17:05 »

Hi guys. A little progress with Bioshock Collection (remastered games). UModel can read textures and static meshes from both games.
« Last Edit: December 28, 2016, 00:45 by Gildor » Logged
Steve the Pocket
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« Reply #3 on: February 16, 2017, 02:31 »

Cool. So does that mean it can read them but can't actually do anything with them yet? Because I'm still getting nothing but errors.
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Gildor
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« Reply #4 on: February 16, 2017, 08:12 »

Which errors?
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Steve the Pocket
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« Reply #5 on: February 17, 2017, 08:29 »

Mostly WARNING: IntProperty "BlahBlahBlah" not found type stuff, which I suspect isn't important. It finally gets to this:

Code:
******** Loading object Texture'4-Recreation.MistingMachine_Control_Emissive' ********
*** ERROR: Unknown Havok class: AnimationPackageRoot
USkeletalMesh::PostLoadBioshockMesh <- PostLoad:Agg_Toasty_Mesh <- UObject::EndLoad <- Main:umodel_version=550

And then it just quits to the prompt, so I'm guessing that's where the real problems happen. This happens for both -meshes and -export modes.
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Gildor
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« Reply #6 on: February 17, 2017, 09:09 »

It crashes with skeletal mesh (check the red message above - only statics and textures are supported!) You should disable skeletal mesh loading.
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dzaggiel
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« Reply #7 on: December 30, 2017, 19:28 »

Hi, i need extract .u files from Bioshock 2 Remastered because i need texts files from this game. Can i do this using Unreal Package Extractor?
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Gildor
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« Reply #8 on: December 30, 2017, 19:42 »

I think it should work. Did you try it?
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dzaggiel
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« Reply #9 on: December 30, 2017, 20:39 »

Not yet i get only hint about this. This program working by CMD only yes?
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Gildor
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« Reply #10 on: December 30, 2017, 22:12 »

Not yet i get only hint about this.
You had to try it before asking anywhere Smiley
Quote
This program working by CMD only yes?
Yep.
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dzaggiel
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« Reply #11 on: December 31, 2017, 12:44 »

Yes, I managed to unpack all .u files Smiley Now I have a question, has anyone worked on language files with DLC? I can not find all classes. I found everything from the ShockGame file that has the same name as the unpacked file from .lbf. But the rest of the files from .lbf do not have their answer in the .u files
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Grendor
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« Reply #12 on: July 11, 2020, 21:26 »

Is there any chance Skeletal Mesh can be supported for this game? Things are updated and there's a few new unique models too. I really want to get a few specific things from this one.
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Gildor
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« Reply #13 on: July 11, 2020, 21:29 »

Bioshock is very complex thing to reverse, mostly because it uses Havok as part of SkeletalMesh. Sorry, I'm not going to support "Remastered" versions of the game, especially because geometry is the same there - just slightly updated lighting and shaders.
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