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Author Topic: Import animation from Devil May Cry 4 SE and Mortal Kombat 2011 into 3DS MAX  (Read 2739 times)
RyanN
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Import animation from Devil May Cry 4 SE and Mortal Kombat 2011 into 3DS MAX
« on: November 06, 2016, 11:57 »

I don't know how to export animation from Devil May Cry 4 SE and Mortal Kombat 2011 into 3DS MAX so I will try to research and update the information here, I hope everyone can come here and contribute to this topic.

For Devil May Cry 4 Special Edition:

You can use ARCTool or RPGViewer (I've tried it, but it's not working) in order to export *.arc file to others file extension and using HxD Editor to modifier file game.

- Extract ARCtool.rar and get ARCtool.exe
- Extract ARCtool-PC-batch.rar and get pc-dmc4se.bat
- Put them in a same folder, I call it folder A
- Copy *.arc file (example: uPlayerDante.arc) and paste it into folder A
- Drag and Drop *.arc file you want to extract into pc-dmc4se.bat (don't open .bat file, just drag and drop) you will get some folder and file, include model, motion, effect,...
Now we have motion file under .lmt extension. The problem is how we can link to model and import there animation file to 3DS MAX.

Download:
ARCtool.rar http://www.mediafire.com/file/5x551ja5nl3c36j/ARCtool.rar

For Mortal Kombat 2011
Update...

* ARCtool-PC-batch.rar (1.1 KB - downloaded 182 times.)
« Last Edit: November 06, 2016, 12:09 by RyanN » Logged
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