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Author Topic: Everest VR  (Read 1611 times)
lolwat
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Everest VR
« on: December 22, 2016, 16:01 »

Hey,

The game works, it's using 4.11.2.
HOWEVER, I think there are some issues with the mesh normals. (correct me if I'm wrong)
Clearly something is wrong, this is only happening to this game so far.

http://store.steampowered.com/app/384750/









Any thoughts?

Thanks!
« Last Edit: December 22, 2016, 16:02 by lolwat » Logged
Gildor
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Re: Everest VR
« Reply #1 on: December 22, 2016, 18:16 »

Probably these meshes were optimized with Simplygon, sometimes it creates bad normals - especially when reduction ratio is too high.
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lolwat
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Re: Everest VR
« Reply #2 on: December 22, 2016, 18:33 »

Hi Gildor. Thanks for having a look.
Indeed, that seems like a thing.

Do you think weighted vertex normals would cause this too?
Some of these props don't really have a baked normal map, so they could be using that. Just a crazy guess! Tongue
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Gildor
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Re: Everest VR
« Reply #3 on: December 22, 2016, 18:36 »

Now I noticed that you shared screens from 3ds Max. Did you try looking at these meshes in UModel? I wonder if normals are wrong there too.
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lolwat
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Re: Everest VR
« Reply #4 on: December 22, 2016, 19:47 »

I'm not very used with UModel viewer, but my guess is they are wrong there too.
The helicopter has an odd shading happening there.

Pics:



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Gildor
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Re: Everest VR
« Reply #5 on: December 22, 2016, 19:52 »

So it really looks like processed by Simplygon (or some different toolkit not known to me) ...
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