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[PC] Transformers Online
« on: March 09, 2017, 22:58 » |
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Website : http://tfol.qq.com/ Some Games File : http://www.mediafire.com/file/3uo339a4kqkfu74/TFOL-WindowsNoEditor_0.rarError Script http://image.prntscr.com/image/daae822b3e1643e799da94c81661aae6.jpegUse This Script # Unreal Engine 4 - Unreal Tournament 4 (*WindowsNoEditor.pak) (script 0.4.3) # script for QuickBMS http://quickbms.aluigi.org
# set your AES_KEY here as text or C string ("\x11\x22...") set AES_KEY binary "" putarray 10 -1 "KIWIKIWIKIWIKIWIKIWIKIWIKIWIKIWI" # first beta of Street Fighter V putarray 10 -1 "_aS4mfZK8M5s5KWC2Lz2VsFnGKI7azgl" # current version of Street Fighter V putarray 10 -1 "bR!@nbR0wnc@rychR!$d@nd@v3d3R3kj!mj0$hk3v!nm!ch@3lm!k3s3@nst3v3t!m" # Victory: The Culling putarray 10 -1 "casd#55@#$%323!$^#b%05sa5W|hhaf4365s52ss51|55m!|{55s^@@36f233|-|0w@%3g8hssDk35/!Nm|_|%ds23%a32d5&23as3%12p|-|y$t3ds562d23fav3c@dyw38#49" # Victory: The Culling putarray 10 -1 "" math AES_KEY_IS_SET = 0
# 1 = HIT math WORKAROUND = 0
goto -0x2c get MAGIC long #idstring "\xe1\x12\x6f\x5a" # 0x5a6f12e1 if MAGIC == 0x5a6f12e1 # ok elif MAGIC == 0xe1126f5a endian big else # HIT game 0x1233a math WORKAROUND = 1 endif get VERSION long get OFFSET longlong get SIZE longlong getdstring HASH 20 if WORKAROUND == 1 math VERSION = 3 endif
goto OFFSET callfunction GET_NAME 1 get FILES long
for i = 0 < FILES callfunction GET_NAME 1 savepos TMP_OFF
get OFFSET longlong get ZSIZE longlong get SIZE longlong get ZIP long if WORKAROUND == 1 getdstring HASH 20 elif VERSION <= 1 get TSTAMP longlong endif getdstring HASH 20 math CHUNKS = 0 math ENCRYPTED = 0 if VERSION >= 3 if ZIP != 0 get CHUNKS long for x = 0 < CHUNKS get CHUNK_OFFSET longlong get CHUNK_END_OFFSET longlong putarray 0 x CHUNK_OFFSET putarray 1 x CHUNK_END_OFFSET next x endif get ENCRYPTED_ byte get CHUNK_SIZE long endif if WORKAROUND == 1 math ENCRYPTED = 0 endif
comtype copy # for AES if ZIP & 1 comtype zlib elif ZIP & 2 comtype gzip elif ZIP & 4 comtype snappy endif
if CHUNKS > 0 putvarchr MEMORY_FILE SIZE 0 log MEMORY_FILE 0 0 append for x = 0 < CHUNKS getarray CHUNK_OFFSET 0 x getarray CHUNK_END_OFFSET 1 x math CHUNK_ZSIZE = CHUNK_END_OFFSET math CHUNK_ZSIZE - CHUNK_OFFSET if ENCRYPTED != 0 callfunction SET_AES_KEY 1 math CHUNK_ZSIZE x 16 endif clog MEMORY_FILE CHUNK_OFFSET CHUNK_ZSIZE CHUNK_SIZE next x append encryption "" "" log NAME 0 SIZE MEMORY_FILE else # the file offset points to an entry containing # the "same" OFFSET ZSIZE SIZE ZIP HASH ZERO fields, # just an additional backup... so let's skip them savepos BASE_OFF math BASE_OFF - TMP_OFF math OFFSET += BASE_OFF if ENCRYPTED != 0 callfunction SET_AES_KEY 1 math ZSIZE x 16 endif clog NAME OFFSET ZSIZE SIZE encryption "" "" endif next i
startfunction SET_AES_KEY_ASK math AES_KEY_IS_SET = 1 print "The archive is encrypted, select the number of the key to use or type yours:" for z = 0 getarray KEY 10 z if KEY == "" break endif print "%z%: %KEY%" next z set KEY unknown "???" strlen TMP KEY if TMP <= 2 getarray AES_KEY 10 KEY else set AES_KEY binary KEY endif print "KEY: %AES_KEY%" endfunction
startfunction SET_AES_KEY if AES_KEY_IS_SET == 0 callfunction SET_AES_KEY_ASK 1 endif encryption aes AES_KEY "" 0 32 endfunction
startfunction GET_NAME get NAMESZ signed_long if NAMESZ >= 0 getdstring NAME NAMESZ else math NAMESZ n NAMESZ math NAMESZ * 2 getdstring NAME NAMESZ set NAME unicode NAME endif endfunction
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« Last Edit: December 29, 2017, 19:33 by Gildor »
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Re: [PC] Tranformers Online
« Reply #1 on: March 10, 2017, 18:51 » |
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What's the reason of posting this message? I see some error message from QuickBMS (or something else), and no information at all. UModel is crashed when trying to open pak file you provided, so this pak's file format was definitely changed compared to original UE4 pak.
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Re: [PC] Tranformers Online
« Reply #2 on: June 24, 2017, 23:13 » |
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Has there been any progress in getting Umodel to work for this game? In case anyone needs it, this is how you can access the game: https://www.youtube.com/watch?v=x3Zfy46L4ygI've been meaning to nab some of those models in this game for quite some time.
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« Last Edit: June 24, 2017, 23:15 by chaos4ever181 »
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Re: [PC] Tranformers Online
« Reply #3 on: June 25, 2017, 10:55 » |
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Asian games are usually paranoid about data protection, so I think that won't be an easy task.
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Re: [PC] Tranformers Online
« Reply #5 on: June 25, 2017, 23:17 » |
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I can't work on this game now. It would require more time than other games, because it uses different data formats, and probably protection. Perhaps I'll have more free time in 1 month - please remind me later.
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Re: [PC] Tranformers Online
« Reply #6 on: July 09, 2017, 21:40 » |
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I have extracted most of the models and animations from this game. I am trying to extract the terrain maps but haven't had any success there
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Re: [PC] Tranformers Online
« Reply #7 on: July 10, 2017, 05:06 » |
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BTW someone posted a more informative tutorial on how to access the game. https://www.youtube.com/watch?v=3T2IBco_i-II have extracted most of the models and animations from this game. I am trying to extract the terrain maps but haven't had any success there
What do the models and animations look like when extracted?
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Re: [PC] Tranformers Online
« Reply #8 on: July 10, 2017, 09:39 » |
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I have extracted most of the models and animations from this game. I am trying to extract the terrain maps but haven't had any success there
Why are you posting about "terrain maps" everywhere?
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Re: [PC] Tranformers Online
« Reply #10 on: August 10, 2017, 13:07 » |
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Working 
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Re: [PC] Tranformers Online
« Reply #11 on: August 16, 2017, 20:43 » |
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Working  Why are the textures white? This is the same issue with the "Cybertron" games. Is there a way to give them colored textures? Does it rip the alt modes, the sfx, and the animations?
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Re: [PC] Tranformers Online
« Reply #12 on: August 17, 2017, 04:28 » |
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Re: [PC] Tranformers Online
« Reply #13 on: August 19, 2017, 20:18 » |
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Can maps be ripped as models? Does SFX work too?
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Re: [PC] Tranformers Online
« Reply #14 on: August 19, 2017, 21:52 » |
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yesssss
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