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Author Topic: PlayerUnknown's Battlegrounds  (Read 35818 times)
Gildor
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Re: PlayerUnknown's Battlegrounds
« Reply #30 on: October 19, 2017, 01:45 »

Is there any known procedure to "extract" a WWise Audio Event? Have you dealt with something like this before?
I really don't know. I'm not familiar with its internal data formats.
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marek5816
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Re: PlayerUnknown's Battlegrounds
« Reply #31 on: October 20, 2017, 00:41 »

Hi,
Is there any option how to export animation from the PUBG ? For example, when I try to open swim idle animation, it write "The specified packages has no supported objects" (yes, I read the faq and know what thas it mean...), so when I cann't open it, I cann't export it.
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Gildor
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Re: PlayerUnknown's Battlegrounds
« Reply #32 on: October 20, 2017, 00:47 »

"Open" and "Export" are different things. "Open" works for viewing, and you can't view animation without a mesh - this is why "no supported objects" message displayed.

Please watch this video - it shows the preferred way of working with UE4 animations:
https://www.youtube.com/watch?v=KSZaX0YQ2qg&index=4&list=PLJROJrENPVvK-V8PCTR9qBmY0Q7v4wCym
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marek5816
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Re: PlayerUnknown's Battlegrounds
« Reply #33 on: October 20, 2017, 01:49 »

Quote from: Gildor
"Open" works for viewing, and you can't view animation without a mesh
Thanks, I miss out that I must open mesh too, you are great person Smiley
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Gildor
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Re: PlayerUnknown's Battlegrounds
« Reply #34 on: October 20, 2017, 01:52 »

Smiley
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #35 on: October 23, 2017, 18:06 »

Yeah defiantly possible, even done the test vaulting animations in there, next step is to use in UE4 for playing around.....

And yeah defiantly Gildor is a awesome guy for creating this program and to continue to update it Cheesy
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marek5816
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Re: PlayerUnknown's Battlegrounds
« Reply #36 on: October 29, 2017, 20:02 »

After quite a long time I did not find any possibility how to extract terrain, and I would be interested whether anyone found the way how to extract it (also with other tools like have Gildor).
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #37 on: November 06, 2017, 13:38 »

You can't extract the terrain since umodel don't support it, the terrain was built in a third party program called World Machine etc.
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #38 on: November 14, 2017, 11:13 »

It seems they are switching to UE 4.18, the newest Test Server that came out today with the Vaulting and new vehicles handling wouldn't open with Unreal Engine 4.14 with any asset content loaded, only worked with 4.18 now, seems to be the reason why they delayed updates lately, most likely broke some code....


edit

Actually seems they went from 4.14 to 4.16 instead has Animations would only work with that selected has Engine Version....4.14 no longer works at all for anything.
« Last Edit: November 14, 2017, 11:42 by Blenux » Logged

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chen kuan
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Re: PlayerUnknown's Battlegrounds
« Reply #39 on: November 25, 2017, 13:42 »

help,i was doing the same thing but i had a error(TArray:index 2 is out of range (0) ProcessVerts <- ConvertLod:lod=0 <- USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'PU_Female.PU_Female', pos=C89FF, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- LoadWholePackage:PU_Female <- CUmodelApp::ShowPackageUI <- Main:umodel_version=637)did i do some thing wrong?
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Gildor
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Re: PlayerUnknown's Battlegrounds
« Reply #40 on: November 25, 2017, 13:49 »

Try different engine versions.
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #41 on: December 05, 2017, 11:31 »

help,i was doing the same thing but i had a error(TArray:index 2 is out of range (0) ProcessVerts <- ConvertLod:lod=0 <- USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'PU_Female.PU_Female', pos=C89FF, ver=508/0 (unversioned), game=ue4.14 <- UObject::EndLoad <- LoadWholePackage:PU_Female <- CUmodelApp::ShowPackageUI <- Main:umodel_version=637)did i do some thing wrong?

That model has never work at all...
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Juso3D
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Re: PlayerUnknown's Battlegrounds
« Reply #42 on: February 08, 2018, 05:01 »

PUBG Test Server (Now also Live) is now using Encryption, both use same key.

key
Code:
45DD15D6DD2DA50AEB71CE7A5284CF8EA498B2EC3D52B7E336F3EA0071CE44B3



« Last Edit: February 08, 2018, 08:41 by Blenux » Logged

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barabulyko
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Re: PlayerUnknown's Battlegrounds
« Reply #43 on: February 14, 2018, 15:18 »

Working fine, thanks a lot!
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Gildor
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Re: PlayerUnknown's Battlegrounds
« Reply #44 on: February 26, 2018, 22:33 »

I think this is additive animation. It is not supported.
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