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Author Topic: Little Nightmares  (Read 3053 times)
Gao
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« on: June 18, 2017, 13:10 »

Game: Little Nightmares

Supported by uModel UnrealEngine 4.13

Screenshot:


You can add this one to your list Gildor. Thanks for this amazing tool.

Supported: Mesh, animations, textures. (couldn't test sounds)
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Gildor
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« Reply #1 on: June 18, 2017, 13:17 »

Added this game to the table, thank you!
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PaulNevada
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« Reply #2 on: January 13, 2021, 00:33 »

Hi there, People!
I need some help with understanding UModel's behavior viewing asset \Content\Characters\Player\SKM_Player.uasset. There are others like that one - strange coloring (texturing) and therefore importing in ue4 leads to the really strange results - engine creates objects with _2, _3 in the names => I can't assign the needed references... Why is it happening and where to look at all? Maybe, I do perform importing wrong way or something like that? 4.13 - for sure. Thanks in advance!
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Gildor
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« Reply #3 on: January 13, 2021, 08:01 »

There's still not enough information (comparing with our talks at facebook). It would be really great if you could provide information letting understand the problem without trying the asset itself. For instance, record a video showing the problem. It's important that you'll verify the asset in viewer itself (some people even not aware that they can VIEW models in "UE Viewer")
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PaulNevada
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« Reply #4 on: January 13, 2021, 22:36 »

Well, first of all - this is one of the models here which looks strangle - what does these colors mean? It is yellow only (with a little of dirt) in-game...


* y.png (120.76 KB, 809x653 - viewed 337 times.)
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Gildor
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« Reply #5 on: January 13, 2021, 22:54 »

You might need to reconstruct material yourself. UModel is using heuristics to produce a simple material from UE3/UE4 complex ones, and these heuristics doesn't work well all the time - sometimes even displaying checkerboard texture instead of anything useful. This is actually a FAQ question.
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PaulNevada
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« Reply #6 on: January 13, 2021, 23:32 »

1. Are those ones the links to the other objects?
2. UModel converts them to _2, _3 - will show later tonight...


* u.png (80.54 KB, 809x651 - viewed 300 times.)
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Gildor
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« Reply #7 on: January 13, 2021, 23:52 »

Show me these materials in package "explorer" and in your export directory. I see there's a little unusual thing: mesh consists of multiple sections, and some of them are using the same material (or material which has the same name but located in a different folder).
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PaulNevada
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« Reply #8 on: January 14, 2021, 06:24 »

Things break after - on the 3ds max's territory and/or after that - when importing in the ue4...
Here's UModel's side, though:


* o.png (122.38 KB, 1230x581 - viewed 211 times.)

* p.png (100.2 KB, 1085x186 - viewed 130 times.)
« Last Edit: January 14, 2021, 06:39 by PaulNevada » Logged
Gildor
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« Reply #9 on: January 14, 2021, 11:35 »

No idea then. Probably Max importer add suffices itself when it imports the same material twice or more.
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PaulNevada
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« Reply #10 on: January 14, 2021, 11:46 »

ActorX Importer isn't yours one?
« Last Edit: January 14, 2021, 11:55 by PaulNevada » Logged
Gildor
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« Reply #11 on: January 14, 2021, 11:49 »

Mine one. But I don't have 3ds Max installed anymore, so doing any updates there would be very hard for me.
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PaulNevada
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« Reply #12 on: January 14, 2021, 11:55 »

Anyway - what to do to make it ready to work - how to figure out all that with this particular game? Also, how can I recreate these material instances? Maybe, there is some potential improvement for the UModel itself?
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Gildor
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« Reply #13 on: January 14, 2021, 12:14 »

You may reassign materials in UE4, so they'll match. And remove duplicated materials. Regarding recreation of instances, it's hand work. No improvements to UE Viewer are possible.
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PaulNevada
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« Reply #14 on: January 14, 2021, 13:20 »

This is not the case when you make some custom build of the UModel?
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