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Author Topic: How to import materials?  (Read 4466 times)
TimeMaster
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« on: July 17, 2017, 13:10 »

Hi and thanks for this awesome tools.

I'm pretty new to Unreal and didn't really use 3DS before so I ran into probably some noob problem.


I'm trying to import a model to 3DS. I have the .psk and .psa and they both were imported properly. I can see the model and the animations. However I haven't managed to import the materials/textures.

I tried setting different paths for the .mat / .tga with different paths but none seems to work so I'm a bit lost.

In UModel the model has the textures so I was wondering how to make it look like in UModel at 3DS.

Thanks in Advance
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Gildor
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« Reply #1 on: July 17, 2017, 18:13 »

Hi,
Check .mat files - may be they are empty? And - did you see textured materials in UModel in viewer mode?
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TimeMaster
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« Reply #2 on: July 17, 2017, 18:50 »

In umodel yes, that's why I don't really understand what I'm doing wrong.

Sorry but, how can I check if the .mat is empty?

Thanks.
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Gildor
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« Reply #3 on: July 17, 2017, 18:53 »

Open it in text editor.
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TimeMaster
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« Reply #4 on: July 17, 2017, 19:07 »

I'm not sure if it contains something or not. It's size is 20KB, when I open it with a text editor like notepad++ I only see A LOT of 'NUL' and some other weird characters.

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Gildor
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« Reply #5 on: July 17, 2017, 19:29 »

Ok. Then open a mesh in UModel, with all materials assigned. And press Ctrl+X. Verify log that everything is saved. Then try to open it in Max.
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TimeMaster
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« Reply #6 on: July 17, 2017, 20:02 »

Okay, now I have the .mat with the name of the textures in it. It's not empty or weird symbols anymore.

However, nothing seems to load in Max when I set the path to it.
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Gildor
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« Reply #7 on: July 17, 2017, 20:08 »

Did you check "recurse" option? Did you set path to "Materials3" folder, or to upper level, so textures will be located too?
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TimeMaster
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« Reply #8 on: July 17, 2017, 20:20 »

Yes I checked the "recurse" option, but no, I don't have a Materials3 folder.

Only SkeletalMesh3, StaticMesh3, Texture2D and MaterialInstanceConstant. 
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Gildor
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« Reply #9 on: July 17, 2017, 20:26 »

I suppose you pointed importer at "MaterialInstanceConstant" folder, so it can't locate textures which are one step above it.
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TimeMaster
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« Reply #10 on: July 17, 2017, 20:53 »

I tried both, directly to the "MaterialInstanceConstant" folder and the above one where MaterialInstanceConstant and the other folders are at the same lvl and nothing.
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Gildor
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« Reply #11 on: July 17, 2017, 20:57 »

Check Max's log (F11 key). Also, did you set up Max correctly to show textures?
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TimeMaster
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« Reply #12 on: July 17, 2017, 21:26 »

Probably not set up properly  Undecided

On the Log it says that the .mat was loaded.
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TimeMaster
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« Reply #13 on: July 18, 2017, 00:32 »

Okay I think I managed set up Max correctly. Going to Views->Show Materials in viewport-> Realistic Materials.

However I still don't see the textures on the mesh =/
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TimeMaster
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« Reply #14 on: July 22, 2017, 15:21 »

No one has any idea of why this could happen? I've tried with several meshes of the same game and all of them load properly with textures on Umodel and I'm able to open the skeletal mesh and its animations on Max 3ds with ActorX, also the .mat isn't empty.

On the log it says that it's loaded but nothing changes. If I add some texture manually they apply properly but the problem is that they are in different maps so I would have to add all of them manually which I don't know how to do.

Maybe any other way of visualize just like in Umodel? My Goal is to freeze the animation of a mesh (or move the mesh manually) at some desired position and with a bit of better lighting like 3DS provides, take a screenshot/picture of the mesh/model.
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