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Author Topic: Fortnite  (Read 304541 times)
m0nzo
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Re: Fortnite
« Reply #1365 on: August 05, 2019, 12:23 »

Does anyone know what the ultima knight is called?
CID_484_Athena_Commando_M_KnightRemix

Is that what you're looking for?
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alistairmark13
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Re: Fortnite
« Reply #1366 on: August 05, 2019, 12:32 »

Looking for the season 10 tier 100 skin
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Juso3D
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Re: Fortnite
« Reply #1367 on: August 05, 2019, 12:41 »

Yes just type is M_MED_Knight_Remix in flat view (or Remix for any new Season 10 current skins)
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alistairmark13
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Re: Fortnite
« Reply #1368 on: August 05, 2019, 12:44 »

Awesome!! That worked.

Many thanks.
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san
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Re: Fortnite
« Reply #1369 on: August 09, 2019, 18:27 »

Been a while and this thread is 90+ pages! So apologies if this has been answered before. Does anyone know how to get the modular building blocks from the 'Creative' mode of the game? Any particular folder where all those assets are stored?
Also is there any way of extracting the map created in the 'Creative' mode?
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Juso3D
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Re: Fortnite
« Reply #1370 on: August 09, 2019, 18:41 »

Creative Content is just the normal assets setup differently in that game mode (they let you select things and move then around), basically you just need to search around and find them in umodel.

and No, the are the same umaps has the main BR map.
« Last Edit: August 09, 2019, 18:48 by Blenux » Logged

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san
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Re: Fortnite
« Reply #1371 on: August 09, 2019, 19:03 »

Thanks. Will have a search around. Found some of the building blocks under Environments/Sets...

Creative Content is just the normal assets setup differently in that game mode (they let you select things and move then around), basically you just need to search around and find them in umodel.

and No, the are the same umaps has the main BR map.
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Gildor
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Re: Fortnite
« Reply #1372 on: August 12, 2019, 20:02 »

I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...
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Blood87
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Re: Fortnite
« Reply #1373 on: August 12, 2019, 22:55 »

Hello

Does anyone know what EQ Wrap is called ? I only found the T_WRAP_DJ_REMIX_GRAD. I searching the Image to animated the Jacket from DJ REMIX Skin..  Huh? with the EQ Image ..i only found the MASK
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Juso3D
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Re: Fortnite
« Reply #1374 on: August 13, 2019, 03:46 »

I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...


That's unfortunate, but I can feel your pain, if I see any I will do my best to inform them or others to post the official link also, sadly the Internet is a cruel place.

Hello

Does anyone know what EQ Wrap is called ? I only found the T_WRAP_DJ_REMIX_GRAD. I searching the Image to animated the Jacket from DJ REMIX Skin..  Huh? with the EQ Image ..i only found the MASK

Wraps are made up with a bunch of different textures and other parameters depending on the complexity of the wrap, if you want to know whats assign to that wrap you need to find and open the material and press M key...you have to manually recreate them also...

« Last Edit: August 13, 2019, 03:51 by Blenux » Logged

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Blood87
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Re: Fortnite
« Reply #1375 on: August 13, 2019, 17:53 »

Thx for your Help.
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abdumatin
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Re: Fortnite
« Reply #1376 on: August 15, 2019, 02:14 »

I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...


Excatly I wish I had a credit card to donate to you people just dont know what to do here is a little thing you should do! Update Umodel completely break the entire thing alright? and make it exclusive and make it so that people have a login thing for it!

or what you could do is sue them since the re packager people are violating and its illegal to do that and btw Idk why Alrova blames you lmao UMODEL stands for Unreal Model as much as I know and We have no interest lol.
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venturion
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Re: Fortnite
« Reply #1377 on: August 15, 2019, 07:46 »

I've decided to check how often "umodel" appears in youtube (Altova blames me that I'm using their trademark "umodel" for promoting my poor software) . Found several new 2019 videos with "fortnite" dedication. And damn, I'm very sad: people are mostly re-packaging umodel (of course with stripped readme which could refer to a site). No links to gildor.org, NOTHING. I thought such people left gildor.org when "lineage 2" became less popular, but not ... People are even asking donations because they showed how to load a single model into a viewer!

Sigh ... motivation for continuing the project is just less and less ...


I could imagine what would happen if you decided to stop with the umodel update when the next fortnite update comes, I bet they're start being crybabies and pointing hands on you, and it'll be the most funny thing I ever saw. And as shitty as the solution is, I find it to be the most effective slap on their face to ensure they recognized you well to get yourself credited properly.

I might sound like a jerk but again, you gotta be properly credited for real.
« Last Edit: August 15, 2019, 07:49 by venturion » Logged
Gildor
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Re: Fortnite
« Reply #1378 on: August 15, 2019, 09:23 »

Excatly I wish I had a credit card to donate to you
That message wasn't about donation at all Smiley However I think there are bloggers who makes money with posting youtube videos (I do not understand how it is ever possible), and if such people are making money (or "saving money") with umodel - I think it would be fair for them to donate.

I saw a message "people, donate something to gildor, even $1 will be very good". Heh ... I'm not so poor. There were time when I used all money from donations to survive (6 years ago), did umodel stuff by requests (usually people who requested "I'll donate if you'll do something" did forget about their promise when I finished). But I'm glad that my family situation is much better (I'd even say "good") and I'm not depending on any "side money".

Honestly saying, I'm doing UE Viewer "for my own money", and development is quite expensive. And after that - not getting credits ...
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Lucas7yoshi
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Re: Fortnite
« Reply #1379 on: August 16, 2019, 09:21 »

Hello, im getting an error when opening PartyBus_RT_Anim, this isn't what i'd consider a big deal and i don't even personally have a use for it but i thought i'd post here to let it be known. Haven't had it anywhere else. Fortnite v10.1

Serializing behind end of buffer
FMemReader::Serialize <- FStaticMeshLODModel4::SerializeBuffers <- FStaticMeshLODModel4<< <- TArray::Serialize:0/5 <- UStaticMesh4::Serialize <- LoadObject:StaticMesh4'PartyBus_RT_Anim.PartyBus_RT_Anim', pos=13DA1, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- LoadWholePackage:PartyBus_RT_Anim <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1054
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