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Author Topic: Fortnite  (Read 279978 times)
GeeBee
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Re: Fortnite
« Reply #1515 on: February 11, 2020, 13:19 »

That sounds great! How do you know what to rename your bones to? Would you mind sharing your script?
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m0nzo
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Re: Fortnite
« Reply #1516 on: February 11, 2020, 13:21 »

That sounds great! How do you know what to rename your bones to? Would you mind sharing your script?

Rename them to anything else, the point is: you change their name so that the import script doesn't apply the animations to it.
My script is part of a way bigger project, so nothing to share for now sorry, I might try and move that to a separate project one day to share.
« Last Edit: February 11, 2020, 13:28 by m0nzo » Logged
m0nzo
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Re: Fortnite
« Reply #1517 on: February 11, 2020, 15:16 »

@Gildor Did you look into the AnimBP/Facial Animations at all for UE4? ( https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/Facial-Animation-Sharing/index.html )
Any leads on how to convert the curves into proper animations?
« Last Edit: February 11, 2020, 15:23 by m0nzo » Logged
Gildor
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Re: Fortnite
« Reply #1518 on: February 11, 2020, 16:33 »

No I didn't look there.
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Juso3D
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Re: Fortnite
« Reply #1519 on: February 11, 2020, 18:10 »

That sounds great! How do you know what to rename your bones to? Would you mind sharing your script?

Rename them to anything else, the point is: you change their name so that the import script doesn't apply the animations to it.
My script is part of a way bigger project, so nothing to share for now sorry, I might try and move that to a separate project one day to share.

Sounds like a cool project, look forward to try when its released.
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GeeBee
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Re: Fortnite
« Reply #1520 on: February 12, 2020, 11:06 »

Sounds like a cool project, look forward to try when its released.

He helped me a lot, that's for sure. I am able to load and animate multiple combinations  Grin
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Juso3D
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Re: Fortnite
« Reply #1521 on: February 12, 2020, 16:18 »

Sounds like a cool project, look forward to try when its released.

He helped me a lot, that's for sure. I am able to load and animate multiple combinations  Grin

Cool cool, but taking with grain of salt atm Wink
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GeeBee
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Re: Fortnite
« Reply #1522 on: February 12, 2020, 16:51 »

Sounds like a cool project, look forward to try when its released.

He helped me a lot, that's for sure. I am able to load and animate multiple combinations  Grin

Cool cool, but taking with grain of salt atm Wink

As well you should! grin All I'm saying is that I am able to do more than I could before.
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Juso3D
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Re: Fortnite
« Reply #1523 on: February 20, 2020, 13:56 »

Yes Pak Format changed again, fix will come from others or Gildor when can, locking till then.
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Gildor
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Re: Fortnite
« Reply #1524 on: February 20, 2020, 15:29 »

Posted here:
https://twitter.com/UGildor/status/1230454306064695297

I'll update the twitter post with new information, if I'll have any. Stay tuned.
« Last Edit: February 20, 2020, 15:44 by Gildor » Logged
Juso3D
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Re: Fortnite
« Reply #1525 on: February 21, 2020, 15:12 »

Fix has been released.
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FDArtZz
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Re: Fortnite
« Reply #1526 on: February 27, 2020, 19:35 »

haay, when i try to export this Mesh
Code:
/Game/Accessories/FORT_Backpacks/Backpack_F_MED_Photographer/Meshes/F_MED_Photographer.uasset

It just crash with this code:
Code:
Loading SkeletalMesh4 F_MED_Photographer from package /Game/Accessories/FORT_Backpacks/Backpack_F_MED_Photographer/Meshes/F_MED_Photographer.uasset
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: StructProperty "FSkeletalMeshLODInfo::BuildSettings" was not found
WARNING: ArrayProperty "USkeletalMesh4::Sockets" was not found
******** Loading object SkeletalMesh4'F_MED_Photographer.F_MED_Photographer' ********
*** ERROR: TArray: index -1 is out of range (2)
ProcessSections <- ConvertLod:lod=0 <- USkeletalMesh4::ConvertMesh <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'F_MED_Photographer.F_MED_Photographer', pos=80F12, ver=518/0 (unversioned), game=ue4.24 <- UObject::EndLoad <- LoadWholePackage:F_MED_Photographer <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1175

I also tryed to save it and try other UE version and Umodel versions but nothing worked.
IDK if this a known error but if not I hope this help to fix it Cheesy
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Gildor
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Re: Fortnite
« Reply #1527 on: February 27, 2020, 21:14 »

Fixed.
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QuantikLife
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Creative Galleries Names for each country ??
« Reply #1528 on: February 29, 2020, 20:34 »

Hello

For a project I need to knwo How to export or find all the Creative Mode Galleries' names for each language in Fortnite ? I can't find them. I can't copy them by hand from the game because it will be too long and full of mistakes (300 galleries).

Thx
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inxpanda
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Re: Fortnite
« Reply #1529 on: March 09, 2020, 14:01 »

How do you use fuzz textures? In the material info T_FN_FabricTile_B designated as ClothFuzz Texture. I barely know which nodes are supposed to be used with this texture. Undecided
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