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Re: Fortnite
« Reply #1575 on: July 11, 2020, 07:35 » |
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Is there anyway to export facial expressions with animations? Specifically into blender.
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Blender is pretty cool.
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Welcome to Gildor Forums
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Re: Fortnite
« Reply #1576 on: July 14, 2020, 05:07 » |
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Is there anyway to export facial expressions with animations? Specifically into blender.
I believe Facial Animations aren't supported.
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Blender + Linux User Here.
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Re: Fortnite
« Reply #1577 on: July 17, 2020, 05:22 » |
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this pops up in the code section and the box thats supposed to have the files is blank what do i do? | \ / Pak file "C:\Program Files\Epic Games\Fortnite\FortniteGame\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak" has unsupported version 10
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Re: Fortnite
« Reply #1578 on: July 17, 2020, 09:15 » |
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This means that you use old UModel (most likely downloaded from unknown location)
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Re: Fortnite
« Reply #1579 on: July 18, 2020, 01:23 » |
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I don't know if this is a bug or I'm doing something wrong but with some textures when exported they don't appear correctly as shown in the UEViewer. When exporting, there is a message saying Bad texture (no mipmaps) How do I fix this? UEViewer: https://imgur.com/NXFTvGuEverywhere else after export: https://imgur.com/IyLR9AJ
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Blender is pretty cool.
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Re: Fortnite
« Reply #1580 on: July 18, 2020, 09:31 » |
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It looks like the reason is in the alpha channel. Try to remove the alpha channel from the texture.
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Re: Fortnite
« Reply #1581 on: July 18, 2020, 19:44 » |
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whats the current aes key and where can we find the new ones every update
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Welcome to Gildor Forums
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Re: Fortnite
« Reply #1582 on: July 18, 2020, 20:29 » |
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whats the current aes key and where can we find the new ones every update
First Page of Fortnite Encryption Thread has what you need (BenBot AES)
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Blender + Linux User Here.
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Fortnite
« Reply #1583 on: July 20, 2020, 02:28 » |
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Does anyone know where the reaper Hair is?
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Re: Fortnite
« Reply #1584 on: July 21, 2020, 05:26 » |
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Does anyone know where the TnTina skin is? All that show's up is a really low-poly mesh for her cartoon style.
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Re: Fortnite
« Reply #1585 on: July 21, 2020, 22:12 » |
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When texturing the the Hybrid model there are these color maps that I'm not exactly sure how to use. They are 1 pixel thick lines of a color gradient. https://imgur.com/OLQYajB
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Blender is pretty cool.
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Re: Fortnite
« Reply #1586 on: July 24, 2020, 05:32 » |
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Memory: bad allocation size 1698617776 bytes
appMalloc:size=1698617776 (total=142 Mbytes) <- FArray::Empty:751215753 x 48 <- TArray::Serialize:0/0 <- USoundWave::Serialize <- LoadObject:SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage:/Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1332 This happens when trying to export character's voice lines. Music works just fine, but characters cause a crash. I did UE override 4.24, 4.25, and 4.26. I made sure, each time, that "Sound" was checked. Sadly, no real dice.
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Re: Fortnite
« Reply #1587 on: July 24, 2020, 10:14 » |
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Find the word "sound" on previous page.
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Re: Fortnite
« Reply #1588 on: July 26, 2020, 15:47 » |
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Build 1339 is out. I've resolved all issues with skeletal/static meshes and animations which I've found (tested ALL assets with new "-testexport" option).
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Re: Fortnite
« Reply #1589 on: August 02, 2020, 09:40 » |
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Where can I find the tail to a outfit?
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Blender is pretty cool.
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