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Author Topic: Fortnite  (Read 280409 times)
Flolfy
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Re: Fortnite
« Reply #1575 on: July 11, 2020, 07:35 »

Is there anyway to export facial expressions with animations? Specifically into blender.
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Juso3D
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Re: Fortnite
« Reply #1576 on: July 14, 2020, 05:07 »

Is there anyway to export facial expressions with animations? Specifically into blender.

I believe Facial Animations aren't supported.
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Kingballer
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Re: Fortnite
« Reply #1577 on: July 17, 2020, 05:22 »

this pops up in the code section and the box thats supposed to have the files is blank what do i do?
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Pak file "C:\Program Files\Epic Games\Fortnite\FortniteGame\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak" has unsupported version 10
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Gildor
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Re: Fortnite
« Reply #1578 on: July 17, 2020, 09:15 »

This means that you use old UModel (most likely downloaded from unknown location)
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Flolfy
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Re: Fortnite
« Reply #1579 on: July 18, 2020, 01:23 »

I don't know if this is a bug or I'm doing something wrong but with some textures when exported they don't appear correctly as shown in the UEViewer. 
When exporting, there is a message saying Bad texture (no mipmaps)
How do I fix this?
UEViewer: https://imgur.com/NXFTvGu
Everywhere else after export: https://imgur.com/IyLR9AJ
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RedBear
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Re: Fortnite
« Reply #1580 on: July 18, 2020, 09:31 »

Everywhere else after export: https://imgur.com/IyLR9AJ
It looks like the reason is in the alpha channel. Try to remove the alpha channel from the texture.
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Kingballer
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Re: Fortnite
« Reply #1581 on: July 18, 2020, 19:44 »

whats the current aes key and where can we find the new ones every update
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Juso3D
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Re: Fortnite
« Reply #1582 on: July 18, 2020, 20:29 »

whats the current aes key and where can we find the new ones every update

First Page of Fortnite Encryption Thread has what you need (BenBot AES)
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NotFamousIRL
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Fortnite
« Reply #1583 on: July 20, 2020, 02:28 »

Does anyone know where the reaper Hair is?
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Golden Gaze
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Re: Fortnite
« Reply #1584 on: July 21, 2020, 05:26 »

Does anyone know where the TnTina skin is? All that show's up is a really low-poly mesh for her cartoon style.
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Flolfy
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Re: Fortnite
« Reply #1585 on: July 21, 2020, 22:12 »

When texturing the the Hybrid model there are these color maps that I'm not exactly sure how to use. They are 1 pixel thick lines of a color gradient. https://imgur.com/OLQYajB

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fayescarlet
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Re: Fortnite
« Reply #1586 on: July 24, 2020, 05:32 »

Code:
Memory: bad allocation size 1698617776 bytes

appMalloc:size=1698617776 (total=142 Mbytes) <- FArray::Empty:751215753 x 48 <- TArray::Serialize:0/0 <- USoundWave::Serialize <- LoadObject:SoundWave'Ninja_Dennis_CannotPerformAction_010.Ninja_Dennis_CannotPerformAction_010', pos=3A5, ver=518/0 (unversioned), game=ue4.25 <- UObject::EndLoad <- LoadWholePackage:/Game/Sounds/Fort_Human_VO/Ninja/Dennis/Ninja_Dennis_CannotPerformAction_010.uasset <- ExportPackages <- CUmodelApp::ShowPackageUI <- Main:umodel_build=1332

This happens when trying to export character's voice lines. Music works just fine, but characters cause a crash.

I did UE override 4.24, 4.25, and 4.26. I made sure, each time, that "Sound" was checked. Sadly, no real dice.
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Gildor
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Re: Fortnite
« Reply #1587 on: July 24, 2020, 10:14 »

Find the word "sound" on previous page.
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Gildor
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Re: Fortnite
« Reply #1588 on: July 26, 2020, 15:47 »

Build 1339 is out. I've resolved all issues with skeletal/static meshes and animations which I've found (tested ALL assets with new "-testexport" option).
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Flolfy
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Re: Fortnite
« Reply #1589 on: August 02, 2020, 09:40 »

Where can I find the tail to a outfit?
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