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Topic: Fortnite (Read 554777 times)
madman03
Newbie
Posts: 7
Re: Fortnite
«
Reply #510 on:
July 01, 2018, 22:12 »
many thanks Blenux you're awesome and help me every time !
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MaiNxz1
Newbie
Posts: 1
Re: Fortnite
«
Reply #511 on:
July 02, 2018, 06:07 »
Guys i need to change one backpack with other so i can see it in the game.(i want to change the noir backpack for one i have)
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #512 on:
July 02, 2018, 10:54 »
Quote from: kyleshakes04 on July 01, 2018, 18:57
Quote from: Blenux on June 30, 2018, 13:31
Quote from: kyleshakes04 on June 30, 2018, 00:27
I have searched up before posting but im not sure how to connect the props onto the emotes. Im not sure how to connect the bones on 3ds max. Does anyone know how to do this?
You parent the mesh to the bone thats driving the particular animations, like with the Soccer ball mesh, you parent it to the weapon_L bone, each animation could be different though.
i still dont know how to do it. Do you know a video i could watch?
Can do 3ds Max or Blender (might do both anyways)
Quote from: HumanDude on July 01, 2018, 20:35
Is there anyway to export the particles from a emote like the new True Heart one. I found the all the three particles that happen during the emote i'm just not sure if its possible to export them
You can export the textures that happen with the emote and that but you will need to manually recreate the particle system in UE4.
Quote from: madman03 on July 01, 2018, 22:12
many thanks Blenux you're awesome and help me every time !
No worries.
Quote from: MaiNxz1 on July 02, 2018, 06:07
Guys i need to change one backpack with other so i can see it in the game.(i want to change the noir backpack for one i have)
if your asking how to change it in-game without you owning it, then sorry you can't.
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Blender + Linux User Here.
CromaCore
Newbie
Posts: 4
Re: Fortnite
«
Reply #513 on:
July 02, 2018, 12:32 »
Hey guys I've searched around here and on other websites but I can't find the answers.
Can anyone tell me what the heads for the detective skins both male and female. I've searched for gumshoe but can only find the bods and hats.
Thx <3
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #514 on:
July 02, 2018, 14:03 »
Quote from: CromaCore on July 02, 2018, 12:32
Hey guys I've searched around here and on other websites but I can't find the answers.
Can anyone tell me what the heads for the detective skins both male and female. I've searched for gumshoe but can only find the bods and hats.
Thx <3
Male
=
Jonesy Head
.
Female
=
Emmy Head
.
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Blender + Linux User Here.
CromaCore
Newbie
Posts: 4
Re: Fortnite
«
Reply #515 on:
July 02, 2018, 14:22 »
Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #516 on:
July 02, 2018, 14:24 »
Quote from: CromaCore on July 02, 2018, 14:22
Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.
Select the head and separate the materials (Select all then press P while in edit mode), then you can hide the hair mesh.
«
Last Edit: July 02, 2018, 15:07 by Blenux
»
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Blender + Linux User Here.
FNBRLeaks
Newbie
Posts: 6
Re: Fortnite
«
Reply #517 on:
July 03, 2018, 03:09 »
May I ask what uModel is programmed in? I would assume c++?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #518 on:
July 03, 2018, 08:18 »
Quote from: SlayerMods on July 03, 2018, 03:09
May I ask what uModel is programmed in? I would assume c++?
Wrong section to ask this, please
go here
(These messages will be deleted when you post in the appropriate thread.)
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Blender + Linux User Here.
Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #519 on:
July 03, 2018, 10:35 »
Quote from: Blenux on July 03, 2018, 08:18
Quote from: SlayerMods on July 03, 2018, 03:09
May I ask what uModel is programmed in? I would assume c++?
Wrong section to ask this, please
go here
(These messages will be deleted when you post in the appropriate thread.)
Anyway, another one "lazy guy" (or may be child). If he'd be really interested in that, he'd look at website or at least at readme.txt, or used google in the worst case - and find the source code page.
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CromaCore
Newbie
Posts: 4
Re: Fortnite
«
Reply #520 on:
July 04, 2018, 03:54 »
Quote from: Blenux on July 02, 2018, 14:24
Quote from: CromaCore on July 02, 2018, 14:22
Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.
Select the head and separate the materials (Select all then press P while in edit mode), then you can hide the hair mesh.
Blendux, sorry but, may I ask if u know how to do that in 3ds max I'm trying to learn more 3ds and I have no idea on how to do it.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #521 on:
July 04, 2018, 09:01 »
Quote from: CromaCore on July 04, 2018, 03:54
Quote from: Blenux on July 02, 2018, 14:24
Quote from: CromaCore on July 02, 2018, 14:22
Just another question how do I take the models base hair off since Emmy's hair overlaps with the skin hair. I've tried deleting the actual polygons but it ends up disabling head animation.
Select the head and separate the materials (Select all then press P while in edit mode), then you can hide the hair mesh.
Blendux, sorry but, may I ask if u know how to do that in 3ds max I'm trying to learn more 3ds and I have no idea on how to do it.
Logged
Blender + Linux User Here.
toff
Newbie
Posts: 16
Re: Fortnite
«
Reply #522 on:
July 04, 2018, 10:39 »
can anybody help me locate these female ninja skins?
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #523 on:
July 04, 2018, 10:49 »
Hi Blenux,
Is there UNIVERSAL method for locating "skins"? Something like "all skins are located in folder ..., check all names there and then open file ..."?
There's too many questions looking like "where's ... located", and I do not understand - are these people lazy, or it is really very very hard to locate skins by themselves. There are hundreds (or thousands) of skins in the game, and I wouldn't like to flood my forum with questions like those.
If there's ALREADY some method for "1 minute location", I'd suggest removing all questions like the previous one from the thread, and future removal without bothering to answer.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #524 on:
July 04, 2018, 11:59 »
Quote from: Gildor on July 04, 2018, 10:49
Hi Blenux,
Is there UNIVERSAL method for locating "skins"? Something like "all skins are located in folder ..., check all names there and then open file ..."?
There's too many questions looking like "where's ... located", and I do not understand - are these people lazy, or it is really very very hard to locate skins by themselves. There are hundreds (or thousands) of skins in the game, and I wouldn't like to flood my forum with questions like those.
If there's ALREADY some method for "1 minute location", I'd suggest removing all questions like the previous one from the thread, and future removal without bothering to answer.
Sure, here is where every skin or character can be found in the following folders,
Male Characters
Medium (Swap this for Large or Small Characters)
Characters\Player\Male\Medium\Bodies
Characters\Player\Male\Medium\Heads
Male Based Skins
M_Med_Soldier_04\Skins
Female Characters
Medium (Swap this for Large or Small also)
Characters\Player\Female\Medium\Bodies
Characters\Player\Female\Medium\Heads
Female Based Skins for Medium Based Bodies
F_Med_Soldier_01\Skins
Female Based Skins for Small Based Bodies Main Folder, few others in other folders also
Characters\Player\Female\Small\Bodies\F_SML_Outlander_02/Textures
Then it's just comes to simply searching around in the files, also some heads for bodies like Vertex will have a
Parts
folder for rather them being in the Heads main folder.
«
Last Edit: July 04, 2018, 19:43 by Blenux
»
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Blender + Linux User Here.
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