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Author Topic: Fortnite  (Read 554657 times)
Gildor
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Re: Fortnite
« Reply #210 on: April 22, 2018, 23:37 »

No, unfortunately it is not possible. The only way of exporting multiple animations into a single psa is loading them all into SkeletalMesh viewer, which doesn't work for old Fortnite for known reasons.
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FortniteMax
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Re: Fortnite
« Reply #211 on: April 25, 2018, 02:03 »

Hello everyone,

I'm new to this and today I tried to get into the game files using umodel but I keep getting this error, can someone help me out? Cheesy

appMalloc:size=1700308084 (total=5 Mbytes) <- FArray::Empty:1700308084 x 1 <- FString<< <- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=693

Code:
appMalloc:size=1700308084 (total=5 Mbytes) <- FArray::Empty:1700308084 x 1 <- FString<< <- FPakVFS::ReadDirectory <- MountVFS <- appRegisterGameFile:C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=C:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=693
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FortniteMax
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Re: Fortnite
« Reply #212 on: April 25, 2018, 19:34 »

Can anyone please help me show how to play/export animations? Whenever I try to open an animation it just says 1 AnimSequence. I've watched the video on how to do the animations but I've had no luck... Help would be much appreciated!!!
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Gildor
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Re: Fortnite
« Reply #213 on: April 25, 2018, 21:36 »

Hi guys,

I've you're posting anything with UModel, please refer if not to author, but at least the name the used tool (UModel) in your post.
https://www.reddit.com/r/FortNiteBR/comments/8ebjrt/leaks_new_skins_particles_and_more/

These news has been reposted by famous Russian gaming site
https://www.igromania.ru/news/74819/Utechka_v_Fortnite_Battle_Royale_poyavyatsya_tureli_i_parashyut_iz_tualetnoy_bumagi.html

and of course, full authorship belongs to "Mr. Proper" there. It's not so bad, of course, but a little bit sad. What's harder - to dig into resources, or to make a tool which does that?
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Aggraith
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Re: Fortnite
« Reply #214 on: April 25, 2018, 23:55 »

Can anyone please help me show how to play/export animations? Whenever I try to open an animation it just says 1 AnimSequence. I've watched the video on how to do the animations but I've had no luck... Help would be much appreciated!!!
for the animations use the newest ver of Umodel and the old for skel
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NevecEx
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Re: Fortnite
« Reply #215 on: April 26, 2018, 00:14 »

I understand you gildor, but you cant expect a greedy child that takes your tool and takes the aes key extracted by someone else and then he navigates the files 5 minutes, puts his watermark on, to give the real folk behind it credit. All these fortnite leaks are made possible by you and uModel and its sad no one gives credit where its due...
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Gildor
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Re: Fortnite
« Reply #216 on: April 27, 2018, 00:04 »

The game wasn't updated. Try using new UModel - if it will open the game (but not skeletal meshes) - then you're entering a code with spaces or some bad characters (new umodel has protection against that).
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Juso3D
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Re: Fortnite
« Reply #217 on: April 28, 2018, 14:01 »

How are people able to pull stuff of this high quality from the game? https://i.redd.it/nabln5yv6ut01.jpg (this was 3days ago)

It's got poses (animations) and facial expressions. Anyone got any idea? Because the stuff from 3dsmax is such low quality

Also on a side note: A guy figured out how look at the dances/skins INSIDE Fortnite (https://www.instagram.com/jh9/)... now I suspect that he is using something like Cheat Engine to change his character models/dances to the new models/dances by editing the CLIENT side stuff, so it's just client side, and then he records his screen... but anyone got any speculation/ideas on how this is achieved?

They are just icons like so, however, 3ds max does seem to low the quality of textures compared to Blender I've noticed (probably need to change texture image size in preferences or something)



The other one I'm not sure though, defiantly interesting.....(Goes off to google to find how to lol)
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Juso3D
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Re: Fortnite
« Reply #218 on: April 28, 2018, 14:54 »

Ok thank you Gildor I downloaded the old version and it works! last question how to load the meshes with the textures on it?
You need to manually apply them in 3ds Max or Blender or load them into Unreal Engine 4 manually.
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GabDuBled
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Re: Fortnite
« Reply #219 on: April 28, 2018, 16:16 »

last question, can we remplace texture with Umodel ?? It's for change the loadscreen...
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Gildor
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Re: Fortnite
« Reply #220 on: April 28, 2018, 16:22 »

No, UModel is not a modding tool.
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PlanK69
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Re: Fortnite
« Reply #221 on: April 28, 2018, 18:02 »

@Blexun, yeah I found it very interesting also, that's why I thought I'd share it with you guys and it's a very new thing (the instagram account is only like a week old, so the guy hasn't been doing it for long). I thought about messaging him, but firstly he is arabic, so there will be a language barrier, and secondly those types of accounts are ALWAYS tight-lipped about the 'secrets' that they have and will likely not share the method (as we've seen with the AES key on this forum in particular... once a person knows something unique that nobody else does, they absolutely refuse to share the knowledge). So I'm interested in finding out how he does it... I'm an avid 'cheat engine' user myself, but Battleye stops 'cheat engine' from running while Fortnite is open, so you'll have to compile your own unique unsigned 'cheat engine' which doesn't show up in the windows 'processes' in order for Battleye to not detect it... you also can't have any windows or folders open that contain the words 'cheat engine' otherwise Battleye closes Fortnite.
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NevecEx
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Re: Fortnite
« Reply #222 on: April 29, 2018, 01:07 »

blender's importer is unofficial, a port of gildors importer, and the guy who made it probably discontinued it. Just use ActorX in 3ds, import, and export as .fbx ( which is supported everywhere ).
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Re: Fortnite
« Reply #223 on: April 29, 2018, 01:14 »

blender's importer is unofficial, a port of gildors importer, and the guy who made it probably discontinued it. Just use ActorX in 3ds, import, and export as .fbx ( which is supported everywhere ).
that's what i did some minutes ago, but would be cool for blender, and not STARTING 3DMAX everytime wich takes minutes (2015 version)
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weeco
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Re: Fortnite
« Reply #224 on: April 29, 2018, 01:39 »

When I try to view the icon images in the UE Viewer it shows them like that:


Can somebody tell me why this is happening? I already tried three different Fortnite versions. I am using UE Viewer build 710 if that matters.
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