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Topic: Fortnite (Read 554625 times)
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #225 on:
April 29, 2018, 05:03 »
Export them, they have a alpha background, they only looked like that in the viewer, note they will be in tga format so need something like Gimp to open them (or any tga viewer).
«
Last Edit: April 29, 2018, 05:05 by Blenux
»
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Blender + Linux User Here.
weeco
Newbie
Posts: 3
Re: Fortnite
«
Reply #226 on:
April 29, 2018, 05:31 »
Thanks that works perfectly, I actually tried opening the TGA in PhotoShop and it showed me there is no Alpha channel, however in Gimp it has the transparent background.
Does anyone know where to find the stats like the weapons' damages?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #227 on:
April 29, 2018, 08:10 »
There isn't any stat data to retrieve has that all Blueprint data that we can't export.
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Blender + Linux User Here.
Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #228 on:
May 01, 2018, 18:30 »
I've just uploaded UModel with a little update - it
can load UE4.20 pak files
. Tested it with updated Fortnite, pak files are loaded well, everything works - except skeletal meshes. So, if you'll need skeletal meshes from this game,
you should continue using old UModel and keep a copy of old Fortnite files.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #229 on:
May 01, 2018, 20:42 »
Yep working, abit of a roundabout way but can get them extracted....
Carbide Armored Character....
Easiest thing to do is use Save selected packages option in umodel, so this turns all the files into uassets/uexp in latest uModel 728,
Then open up the ExportSaved folder and then use uModel version 670/693 to view/open/export them out.....
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #230 on:
May 02, 2018, 03:48 »
Minimap - no text overlay..
«
Last Edit: May 02, 2018, 05:15 by Blenux
»
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Blender + Linux User Here.
Paradoxx18
Newbie
Posts: 11
Re: Fortnite
«
Reply #231 on:
May 02, 2018, 07:21 »
You probably didn't listen to what I said. I know how to extract it but it isn't NEARLY as good of a quality as the map I provied via link. It seems like it's pieced together out of smaller files, but where exactly do I find them?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #232 on:
May 02, 2018, 08:16 »
Oh right my bad (read it soon has I woke this morning lol), yeah not sure, had a look and can't find any other texture maps in their, could just be that IGN got access to a 8K res map from Epic themselves for promotional stuff, hench why not in game files, could be wrong though.
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Blender + Linux User Here.
NevecEx
Newbie
Posts: 30
Re: Fortnite
«
Reply #233 on:
May 02, 2018, 11:46 »
That's not high quality, its probably the in-game map scaled up and enhanced. Waifu2x or something simillar.
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Discord: NevecEx#3871
Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #234 on:
May 02, 2018, 21:20 »
Hi. Terrain is not a mesh, so you won't find it using umodel.
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Alien
Newbie
Posts: 29
Welcome to Appalachia
Re: Fortnite
«
Reply #235 on:
May 02, 2018, 21:50 »
Quote from: Gildor on May 02, 2018, 21:20
Hi. Terrain is not a mesh, so you won't find it using umodel.
Actually Yes, most of it it's a DISPLACEMENT, but there are actually Models of them, like Pieces, to assemble like Puzzles by connecting them in any 3D software or Map Editor
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #236 on:
May 02, 2018, 21:55 »
Landscapes are 16-bit monochrome textures actually.
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NevecEx
Newbie
Posts: 30
Re: Fortnite
«
Reply #237 on:
May 02, 2018, 22:05 »
Not sure what 16-bit monochrome textures are, but is it possible to convert them to height maps standard to any modeling software for displacement?
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Discord: NevecEx#3871
Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #238 on:
May 02, 2018, 22:17 »
In theory, yes. UModel can't do that. Relevant item in my plans:
https://trello.com/c/Oq8f8XlP/195-heightmap-support
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Aura
Newbie
Posts: 5
College student
Re: Fortnite
«
Reply #239 on:
May 02, 2018, 22:23 »
would I find these 16-bit monochrome textures in the umap files, or as actual texture files?
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Maya 2018 - Substance Designer 2018 - Substance painter 2018 - Blender 2.79 - Bitmap2Material - Zbrush - Houdini FX 16.5
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