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Topic: Fortnite (Read 554552 times)
Asval
Newbie
Posts: 33
Asval#2291
Re: Fortnite
«
Reply #255 on:
May 06, 2018, 00:23 »
Quote from: Paradoxx18 on May 06, 2018, 00:07
Hey! Does anyone know, where the Banner icons are located?
/FortniteGame/Content/UI/Foundation/Textures/Banner/BattleRoyale/... (season 2 & 3)
/FortniteGame/Content/2dAssets/Banners/Season4/... (season 4)
You can also click on
Flat View
and add
Banner
into
Filter
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DrakeHurley
Newbie
Posts: 1
Re: Fortnite
«
Reply #256 on:
May 06, 2018, 08:15 »
Does anyone know the location for the Dino Model?
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #257 on:
May 06, 2018, 09:59 »
Quote from: DrakeHurley on May 06, 2018, 08:15
Does anyone know the location for the Dino Model?
Hat
- Head is Jones...
Glider
Body
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Blender + Linux User Here.
NevecEx
Newbie
Posts: 30
Re: Fortnite
«
Reply #258 on:
May 06, 2018, 10:39 »
Quote from: FunGames on May 04, 2018, 13:27
I have two questions:
First: I have to psk files, one for the body and one for the head. Is there any possibility to bring them together in one psk file?
And Second: How can I place the texture of a model correctly on it, because Umodel is doing it wrong since one of the last updates?
Thanks
Kind of a late answer, but ActorX for 3ds max merges them automatically if you import the body and then the head. However the hat character might have must be imported separately as it wont connect. Backbling too. You then can use another program to line up the backbling and the hat to the character and manually attach it to the rig.
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Discord: NevecEx#3871
Subash
Newbie
Posts: 2
Re: Fortnite
«
Reply #259 on:
May 06, 2018, 13:19 »
Hey I was compiling these models into .mdl for sfm and was wondering in which category I should put the lights of omega in .vmt file example I have bumpmap,normalmap and basetexture and some more categories in which I should put them so they glow in sfm.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #260 on:
May 06, 2018, 13:51 »
Quote from: Subash on May 06, 2018, 13:19
Hey I was compiling these models into .mdl for sfm and was wondering in which category I should put the lights of omega in .vmt file example I have bumpmap,normalmap and basetexture and some more categories in which I should put them so they glow in sfm.
Yeah VMT but need to add this to it models material file
"$selfillum" "1"
That's it, haven't used source in a long time so I could be wrong..
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #261 on:
May 06, 2018, 19:40 »
Quote from: Anomola on May 06, 2018, 15:23
Does anyone know the head that is used for the abstrakt skin(graffiti male)?
M_MED_HIS_Diego_Head_01
Quote from: Anomola on May 06, 2018, 17:20
How do I remove part of the hair
http://prntscr.com/jeedxr
in 3ds max or get the right head for this skin.
They use mask clipping in texture uv in engine to remove unwanted mesh, not sure how to do this in Blender yet, but you will just need to edit out the unwanted mesh.
«
Last Edit: May 06, 2018, 19:46 by Blenux
»
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #262 on:
May 06, 2018, 21:12 »
Quote from: roibenj on May 06, 2018, 19:58
Where i can find the omega and the carbide base body
Type carbide in Search box top of webpage and you will find
, been mention few times now.
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #263 on:
May 07, 2018, 14:36 »
Quote from: Alien on May 07, 2018, 09:19
Quote from: RedArtz on May 07, 2018, 00:24
I dont know if self advertising is allowed on this site, but i wanted to share my Reaper rig with you guys. Here's the link:https://www.youtube.com/watch?v=4JTZrjPWRwc
I made this because the main reason people want the models is to make animations, so here you go! More rigs will be uploaded soon btw
Wait, how did HE got the animated textures of the TV, no seriously, is possible to get animated textures?
The animation work is done in UE4 Material System, need to manually recreate it using the material for the screen.
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #264 on:
May 08, 2018, 15:31 »
Quote from: Asval on May 08, 2018, 00:22
i'm probably not at the right place, sorry in advance
I'm trying to see all weekly challenges, i've already saw all quests but i still don't understand the value for each quest.
For example, using a hex editor, in
QuestBundle_S4_Week_003.uasset
it's written
Quest_BR_Interact_RubberDuckies
when i open
Quest_BR_Interact_RubberDuckies.uasset
with HxD, i see a lot of thing but no value about "With how many Rubber duck i have to interact to complete the quest?"
There's also
HudShortDescription
Do i use the wrong program? (probably)
Are values and string crypted? (probably)
That would be 10 Rubber Duckies
!
----------------------------------
Thanos is here avengers!!...oh I mean, Fortniters lol
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Blender + Linux User Here.
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #265 on:
May 08, 2018, 16:57 »
I could be wrong has there technically isn't a Rubberduckies_00 and that, but they list copies again down below all this, so could be 10 or 20 who knows...
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Blender + Linux User Here.
RedArtz
Newbie
Posts: 9
Whatdoyoumean??
Re: Fortnite
«
Reply #266 on:
May 08, 2018, 18:40 »
Quote from: Fewtch on May 08, 2018, 18:21
Quote from: papkapapka on May 08, 2018, 18:01
Quote from: Blenux on May 08, 2018, 15:31
Thanos is here avengers!!...oh I mean, Fortniters lol
Where can I get this model? Can you send in private messages or say the name and path to the files?
Please, I would also like to know.
-Thanos Head, Body, Gauntlet, Skeleton[..]: Content/Characters/Player/Male/XLarge
-Animations and everything else that has something to do with Thanos has "Jim" somewhere in its name!
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Look at my Youtube:
https://www.youtube.com/channel/UCI5Z3WqaTmAYipJdG46sPzg?
Paradoxx18
Newbie
Posts: 11
Re: Fortnite
«
Reply #267 on:
May 09, 2018, 07:53 »
@Gildor what do you think about opening a discord? Many people could help each other faster that way
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Gildor
Administrator
Hero Member
Posts: 7957
Re: Fortnite
«
Reply #268 on:
May 09, 2018, 13:20 »
Quote from: Paradoxx18 on May 09, 2018, 07:53
@Gildor what do you think about opening a discord? Many people could help each other faster that way
Thanks, never.
All questions in this thread were asked many many times already, and got answered many times too. But people continues asking them again and again. There are 2 threads in the forum which I'm unsubscribed from - both are about Fortnite. Sometimes it's very hard for me to be polite when answering to the 100th version of the same question again.
«
Last Edit: May 09, 2018, 13:23 by Gildor
»
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kyleshakes04
Guest
Re: Fortnite
«
Reply #269 on:
May 09, 2018, 18:52 »
Does anyone know where all the character meshes and skeleton meshes are located? I cant seem to find them. Also i cant export character models. Does anyone know how to fix that aswell?
«
Last Edit: May 09, 2018, 18:57 by kyleshakes04
»
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