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Topic: Fortnite (Read 554852 times)
stairwave
Newbie
Posts: 5
Re: Fortnite
«
Reply #555 on:
July 06, 2018, 23:38 »
The issue with the rose team leader is not exclusive to it. Well, it actually isn't an issue with the rose team leader if you check the icon, the skin color is not the same either.
But with other skins epic uses some black magic to recolor the textures (the body ones) according to the skin.
You can notice this pretty extreme with Skins with darker skin tones.
i.e.
The texture in the Picture is from the scout skin, notice how different the skin tone is compared to the icon?
«
Last Edit: July 06, 2018, 23:40 by stairwave
»
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Dev
Newbie
Posts: 24
Re: Fortnite
«
Reply #556 on:
July 06, 2018, 23:53 »
Quote from: stairwave on July 06, 2018, 23:38
The issue with the rose team leader is not exclusive to it. Well, it actually isn't an issue with the rose team leader if you check the icon, the skin color is not the same either.
But with other skins epic uses some black magic to recolor the textures (the body ones) according to the skin.
You can notice this pretty extreme with Skins with darker skin tones.
i.e.
The texture in the Picture is from the scout skin, notice how different the skin tone is compared to the icon?
I see ! Thank you for your answer.
It also seems to me you are the owner of
https://skin-tracker.com
(you have the same pseudonym as him).
I saw you managed to perfectly recreate the carbide outfit here:
https://sketchfab.com/models/924bc3b253f54981b6f78637fda4703d
In my case, I have no clue as to how to use the _FX textures, my body emission is white, not light blue and I have no emission for the helmet (didn't find the _E texture for the helmet) and therefore the eyes don't emit the light blue color they should.
How were you able to recreate so perfectly the appearance of the carbide ? Perhaps you have some ideas about how the _FX textures should be used and why there are no _E texture for the helmet ?
Thank you in advance for any guidance you might provide
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stairwave
Newbie
Posts: 5
Re: Fortnite
«
Reply #557 on:
July 07, 2018, 00:05 »
Quote
In my case, I have no clue as to how to use the _FX textures, my body emission is white, not light blue and I have no emission for the helmet (didn't find the _E texture for the helmet) and therefore the eyes don't emit the light blue color they should.
I cheated a bit on this one. Idk how to use the FX texture but you can use it to create a fake Emission texture, it already has the eyes. If you make everything else black besides the eyes and use the same color from the other emission textures in photoshop you can use it as your Emission texture.
Emission is a lot easier to do on sketchfab compared to blender, I add the texture after uploading the model so I sadly don't know how to make it emit blue inside blender itself.
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Dev
Newbie
Posts: 24
Re: Fortnite
«
Reply #558 on:
July 07, 2018, 00:07 »
Quote from: stairwave on July 07, 2018, 00:05
Quote
In my case, I have no clue as to how to use the _FX textures, my body emission is white, not light blue and I have no emission for the helmet (didn't find the _E texture for the helmet) and therefore the eyes don't emit the light blue color they should.
I cheated a bit on this one. Idk how to use the FX texture but you can use it to create a fake Emission texture, it already has the eyes. If you make everything else black besides the eyes and use the same color from the other emission textures in photoshop you can use it as your Emission texture.
Emission is a lot easier to do on sketchfab compared to blender, I add the texture after uploading the model so I sadly don't know how to make it emit blue inside blender itself.
Nice workaround ! Also, it seems for some reason that the helmet texture does not apply to the neck, so the neck is completely black and actually treated like a separate material in sketchfab, did you encounter the same issue ?
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stairwave
Newbie
Posts: 5
Re: Fortnite
«
Reply #559 on:
July 07, 2018, 00:12 »
Not sure, the neck should be part of the body though.
Logged
CromaCore
Newbie
Posts: 4
Re: Fortnite
«
Reply #560 on:
July 07, 2018, 00:19 »
Indeed the head is part of the body remember that in game Carbide has no armor in the beginning
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Dev
Newbie
Posts: 24
Re: Fortnite
«
Reply #561 on:
July 07, 2018, 01:38 »
Quote from: stairwave on July 07, 2018, 00:12
Not sure, the neck should be part of the body though.
Weird, in my case the neck mesh is part of the helmet and there is no neck mesh for the body. Hmmm.
Logged
Dev
Newbie
Posts: 24
Re: Fortnite
«
Reply #562 on:
July 07, 2018, 01:57 »
Quote from: stairwave on July 07, 2018, 00:12
Not sure, the neck should be part of the body though.
Could you please tell me where you got the neck mesh, material and textures ?
(file path in uModel)
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Dev
Newbie
Posts: 24
Re: Fortnite
«
Reply #563 on:
July 07, 2018, 13:09 »
Quote from: Dev on July 07, 2018, 01:57
Quote from: stairwave on July 07, 2018, 00:12
Not sure, the neck should be part of the body though.
Could you please tell me where you got the neck mesh, material and textures ?
(file path in uModel)
Or alternativerly, where the body of the carbide is ? I only found the armor and helmet.
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Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #564 on:
July 07, 2018, 14:29 »
Characters\Player\Male\Medium\Bodies\M_MED_Carbide_01\Meshes
Both use same body just different texture, body is located behind the armor, which is what the _FX texture is used for.
«
Last Edit: July 07, 2018, 14:37 by Blenux
»
Logged
Blender + Linux User Here.
Richtoveen
Newbie
Posts: 14
Re: Fortnite
«
Reply #565 on:
July 07, 2018, 15:51 »
Can someone at least try to answer 4 questions that i have with this pak extractor
1-How do i extract something (Everytime i try to do it gives me a 0.1 second screen and it doesn't extract
2-How do i get sound assets?
3-Why sometimes loading a asset gives me a bad allocation and ueviewer closes?
4-is there a way to everytime i open ueviewer i don't have to select fortnite files it's already selected?
Hope someone helps me! ty
Logged
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #566 on:
July 07, 2018, 17:08 »
Quote from: Richtoveen on July 07, 2018, 15:51
Can someone at least try to answer 4 questions that i have with this pak extractor
1-How do i extract something (Everytime i try to do it gives me a 0.1 second screen and it doesn't extract
2-How do i get sound assets?
3-Why sometimes loading a asset gives me a bad allocation and ueviewer closes?
4-is there a way to everytime i open ueviewer i don't have to select fortnite files it's already selected?
Hope someone helps me! ty
1
-
Only Skeleton and Static Meshes, Textures, Icons can be actually exported.
2
-
Need to enable Sounds at the main UI, note that not all sounds can be exported (OGG yes, Opus no).
3
-
Make sure to have the latest uModel version, and Gildor can't guarantee everything to work 100% with Fortnite since it's a constant updated game on the latest UE4 version (and at times in between versions).
4
-
Yes, create a shortcut and add commands to the target line....
Example :
Quote
"X:\Umodel Fortnite\umodel.exe" -PATH="X:\Umodel Fortnite\Paks" -Game=ue4.19 -sounds -aes=0x81c42e03b21760a5c457c8db7d52ba066f0633d0891fd9e37cf118f27687924a
You will need to adjust to where your Fortnite installation is though.
Logged
Blender + Linux User Here.
Dev
Newbie
Posts: 24
Re: Fortnite
«
Reply #567 on:
July 07, 2018, 20:01 »
Could anyone please help me resolve the following 2 issues ?
A) Would anyone know what any of the following 2 textures do and how they should be used ?
https://imgur.com/a/32eq16u
Only consider the first picture pls which is for the leviathan Body (Alien_Fish in uModel).
B) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)
https://imgur.com/a/0qLhRfn
Logged
mirzu42
Newbie
Posts: 12
Re: Fortnite
«
Reply #568 on:
July 08, 2018, 02:08 »
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
Logged
Juso3D
Moderator
Hero Member
Posts: 909
Welcome to Gildor Forums
Re: Fortnite
«
Reply #569 on:
July 08, 2018, 08:48 »
Quote from: mirzu42 on July 08, 2018, 02:08
hi, i know that gildor just said about askin "where" something is but i actually cant find crackshot body. i found the head in accessories but no luck with body. soldier 04 didnt seem to fit either
M_Soldier_04 is the right body, just need to use the Alpha mask to hide the extra geometry.
Quote from: Dev on July 07, 2018, 20:01
Could anyone please help me resolve the following 2 issues ?
A) Would anyone know what any of the following 2 textures do and how they should be used ?
https://imgur.com/a/32eq16u
Only consider the first picture pls which is for the leviathan Body (Alien_Fish in uModel).
B) The Visitor Outfit has 2 emission textures for it's helmet, would you know how to use them both (combine or other ?)
https://imgur.com/a/0qLhRfn
Visitor has 4 emission textures infact, each texture is used for a different look (silly, crosshair, boxy and then normal) when you select one at the lobby menu...
Click on picture for Gif
Logged
Blender + Linux User Here.
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