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Author Topic: Fortnite  (Read 635897 times)
BattleDash
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Re: Fortnite
« Reply #1080 on: March 29, 2019, 06:28 »

Current one is current.....I just forgot to put 8.2 lol
That's what I meant lmao
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punkeen
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Re: Fortnite
« Reply #1081 on: March 30, 2019, 01:53 »

I can't play animations. There's any way to play/export animations (without errors) from fortnite season 8 (newest patch)??

(UE Viewer Updated 27 March, 2019)
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Gildor
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Re: Fortnite
« Reply #1082 on: March 30, 2019, 09:13 »

http://www.gildor.org/smf/index.php/topic,3317.msg31996.html#msg31996
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BattleDash
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Re: Fortnite
« Reply #1083 on: April 01, 2019, 05:05 »

Does anyone know how to export the mesh from Athena_Terrain? I know blenux has done it
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abdumatin
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Re: Fortnite
« Reply #1084 on: April 01, 2019, 16:36 »

Guys I wanna ask if the material for the Buildings that get placed are made with world offset?

and Also does anybody know that guys account who sent a picture of something and his insta?
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TDPRICE
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Re: Fortnite
« Reply #1085 on: April 02, 2019, 00:00 »

it says this every time i try to do an animation AnimSequence4::Serialize(ExplosiveBow_Base_Pose_Weapon): 4 unread bytes
LoadObject:AnimSequence4'ExplosiveBow_Base_Pose_Weapon.ExplosiveBow_Base_Pose_Weapon', pos=14D4, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage:ExplosiveBow_Base_Pose_Weapon <- Load:0/34 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=968
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Gildor
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Re: Fortnite
« Reply #1086 on: April 02, 2019, 08:06 »

it says this every time i try to do an animation AnimSequence4::Serialize(ExplosiveBow_Base_Pose_Weapon): 4 unread bytes
LoadObject:AnimSequence4'ExplosiveBow_Base_Pose_Weapon.ExplosiveBow_Base_Pose_Weapon', pos=14D4, ver=517/0 (unversioned), game=ue4.22 <- UObject::EndLoad <- LoadWholePackage:ExplosiveBow_Base_Pose_Weapon <- Load:0/34 <- CSkelMeshViewer::FindUE4Animations <- CSkelMeshViewer::AttachAnimSet <- CSkelMeshViewer::ProcessKey <- CUmodelApp::ProcessKey:key=80000061, down=1 <- VisualizerLoop <- Main:umodel_build=968
Could you read 2 posts above?
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M4Artz
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Re: Fortnite
« Reply #1087 on: April 10, 2019, 13:33 »

So Fortnite Changed The PAK Format....
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Juso3D
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Re: Fortnite
« Reply #1088 on: April 10, 2019, 14:03 »

So Fortnite Changed The PAK Format....
Update uModel, has support for version 8 pak files.....
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Blender + Linux User Here.
Gildor
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Re: Fortnite
« Reply #1089 on: April 10, 2019, 14:05 »

I think I didn't upload umodel with pak 8 support. Just did that. No idea if anything will work in Fortnite though.
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clase
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Re: Fortnite
« Reply #1090 on: April 10, 2019, 14:18 »

When I try to open the latest UModel with the new AES key it still gives me an error.

''unknown format''

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Juso3D
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Re: Fortnite
« Reply #1091 on: April 10, 2019, 14:20 »

I think I didn't upload umodel with pak 8 support. Just did that. No idea if anything will work in Fortnite though.
oopsy (git pull ftw) Cheesy.
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Gildor
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Re: Fortnite
« Reply #1092 on: April 10, 2019, 14:27 »

oopsy (git pull ftw) Cheesy.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" Smiley
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Juso3D
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Re: Fortnite
« Reply #1093 on: April 10, 2019, 14:33 »

oopsy (git pull ftw) Cheesy.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" Smiley
Cool Grin
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punkeen
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Re: Fortnite
« Reply #1094 on: April 10, 2019, 15:08 »

oopsy (git pull ftw) Cheesy.
Yeah, I thought "how did he get support for pak 8 when I did it after last update?" Smiley

New update will be ready soon?
Thanks btw
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