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Author Topic: Fortnite  (Read 280477 times)
Gildor
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Re: Fortnite
« Reply #1200 on: May 22, 2019, 21:17 »

SchortyBR provided a key for me, I've posted it in a usual place. I didn't test it, i.e. I don't know if it really works.
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Juso3D
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Re: Fortnite
« Reply #1201 on: May 23, 2019, 09:10 »

i need the v9.10 AES KEY



Check first page of aes thread, it's in there.
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Gildor
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Re: Fortnite
« Reply #1202 on: May 24, 2019, 18:44 »

it says all packages
who says what??
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Juso3D
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Re: Fortnite
« Reply #1203 on: May 25, 2019, 08:53 »

Use Gildors version its now supported
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Broller
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Re: Fortnite
« Reply #1204 on: May 26, 2019, 15:17 »

Hello, does anyone know where the Sandstorm outfit resides?

I cannot see it using the default AES key, maybe it's somewhere else?

Thanks for your help!
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andreyholkin
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Re: Fortnite
« Reply #1205 on: May 26, 2019, 20:55 »

NO TGA:
https://mega.nz/#F!HDJ2lKZQ!_hpT2qxZX8yKbbayJb1VyA
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winded
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Re: Fortnite
« Reply #1206 on: May 29, 2019, 01:45 »

Is there a way to find all meshes (body/head/beard) and materials that a skin is made of? Trying to find a way to automatically link meshes to skins using them.
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Juso3D
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Re: Fortnite
« Reply #1207 on: May 29, 2019, 08:21 »

You can press M to view where materials are applied on the model while viewing the 3D Mesh, then you can Page Up and Down to change to the Materials parameters and what textures are used and where there are.
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winded
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Re: Fortnite
« Reply #1208 on: May 29, 2019, 17:26 »

Ok and how can I get all the meshes for a specific CID ?
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Juso3D
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Re: Fortnite
« Reply #1209 on: May 29, 2019, 21:13 »

You need to check CP uassets in a text editor.
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BlendSkill
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Re: Fortnite
« Reply #1210 on: May 30, 2019, 18:50 »

I have a mistake with Umodel, you know why?
My command is:
umodel.exe -path="D:\Program Files\Epic Games\Fortnite\FortniteGame\Content\Paks" -game=ue4.23 -aes=0x67d061efa8e049f7c62f1c460f14cd5ad7e601c13f3fb66f0fb090b72b721acc -out="C:\Users\blendskill\OneDrive\Bureau\Programmes\Leaks Fortnite\Fortnite Leak\Fortnite Leak\bin\Debug" -save *.*

Here is the error that appears:
https://image.noelshack.com/fichiers/2019/22/4/1559227792-capture.png
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Gildor
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Re: Fortnite
« Reply #1211 on: May 30, 2019, 19:07 »

Most likely you didn't set up export directory, and default directory is in some protected location.
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punkeen
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Re: Fortnite
« Reply #1212 on: June 02, 2019, 19:48 »

Anyone knows where's the blue menu background (w/triangles)? How to extract it with umodel?
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YoshiCrystal
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Re: Fortnite
« Reply #1213 on: June 02, 2019, 22:56 »

Hello so, anyone knows how to extract models or something from fortnite 1.8? I think that umodel doesn't have support for that version of the game so yeah.
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Gildor
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Re: Fortnite
« Reply #1214 on: June 02, 2019, 22:59 »

UModel supports only current version of Fortnite. If you want older one, you should specify older UE4 version, those one which was used there. If that game used some "intermediate" version, then you should find UModel which matched that date (from Github, FAQ has instructions for that), as only in this version might open it.
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