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Author Topic: Fortnite  (Read 635731 times)
Juso3D
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Re: Fortnite
« Reply #1230 on: June 07, 2019, 21:08 »

No worries, but Eevee FTW! (Blender 2.8 )

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XZCendence
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Re: Fortnite
« Reply #1231 on: June 08, 2019, 22:56 »

@Glidor
IS there any way I can get umodel to export the asset files RAW and untouched, I want the plain uasset files
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Gildor
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Re: Fortnite
« Reply #1232 on: June 09, 2019, 00:00 »

@Glidor
IS there any way I can get umodel to export the asset files RAW and untouched, I want the plain uasset files
Sure. There's "save packages" item in menus.
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Linebeck
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Re: Fortnite
« Reply #1233 on: June 09, 2019, 14:03 »

Not sure if am doing something wrong at this point, but some models can't be opened with the v9.20 uModel Fix. It shows some skeletal mesh errors again for some specific models. However it works fine without the fix(tested with a few bags and gliders).
So if anyone has issues with the fix, trying the clean uModel version on this model is worth a try Smiley
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abdumatin
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Re: Fortnite
« Reply #1234 on: June 09, 2019, 16:19 »

Why is it that when I open the Trombone from the Sad Trombone Emote from the folder  Game/Animations/Props/Sad_Trombone/Proxy
Umodel Crashes and says this:

appMalloc:size=1077936128 (total=97 Mbytes) <- FArray::Empty:16842752 x 64 <- TArray::Serialize:0/0 <- FStaticLODModel4::SerializeRenderItem <- TArray::Serialize:1/4 <- USkeletalMesh4::Serialize <- LoadObject:SkeletalMesh4'Sad_Trombone.Sad_Trombone', pos=1A594, ver=517/0 (unversioned), game=ue4.23 <- UObject::EndLoad <- CUmodelApp::ShowPackageUI <- CUmodelApp::ProcessKey:key=6F, down=1 <- VisualizerLoop <- Main:umodel_build=1018



EDIT: It turns out now Skeletal Meshes are broken
« Last Edit: June 09, 2019, 16:47 by abdumatin » Logged
Juso3D
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Re: Fortnite
« Reply #1235 on: June 09, 2019, 17:58 »

Read first page.
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abdumatin
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Re: Fortnite
« Reply #1236 on: June 10, 2019, 01:35 »

Read first page.


I downloaded the fix and when I put the AES key this appears:

Memory: bad allocation size 838860800 bytes
appMalloc:size=838860800 (total=1 Mbytes) <- FArray::Empty:838860800 x 1 <- FString<< <- ReadInfo:Index=1/6873 <- FPakVFS::ReadDirectory:PakVer=8 <- MountVFS <- appRegisterGameFile:E:\Epic Games\Fortnite\FortniteGame\Content\Paks/pakchunk0-WindowsClient.pak <- ScanGameDirectory <- appSetRootDirectory:dir=E:\Epic Games\Fortnite\FortniteGame\Content\Paks <- Main:umodel_build=1021
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Juso3D
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Re: Fortnite
« Reply #1237 on: June 10, 2019, 18:24 »

Do you have the sdl2 with the fix umodel?

Someone was having the same issue.
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abdumatin
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Re: Fortnite
« Reply #1238 on: June 11, 2019, 05:53 »

Do you have the sdl2 with the fix umodel?

Someone was having the same issue.


There is no sdl2 model so I decided to use the old fix sdl2 and the gildor one and none of them work its without the sdl2 :/
Just download it your self and see it.
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Juso3D
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Re: Fortnite
« Reply #1239 on: June 11, 2019, 09:14 »

just download uModel from here and use the sdl2 from it, and make sure to set it to either 4.23 or Fortnite in the game version.
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Re: Fortnite
« Reply #1240 on: June 12, 2019, 00:40 »

I happen to have the same problem. I downloaded SDL2.dll from the latest available umodel on this website and downloaded the patched UModel. However I'm still getting that exact same crash (on startup)
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Juso3D
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Re: Fortnite
« Reply #1241 on: June 12, 2019, 07:56 »

Where are you running it (Desktop, C: etc???) and what options are you using?
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Re: Fortnite
« Reply #1242 on: June 12, 2019, 12:41 »

Where are you running it (Desktop, C: etc???) and what options are you using?

Here should be everything you need. I just double-click on umodel.exe, dial in these settings and enter the v9.2 AES key.

The directories in which umodel.exe and SDL2.dll reside can be seen.

Thanks for your help!


* Capture.PNG (103.06 KB, 1133x499 - viewed 784 times.)
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abdumatin
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Re: Fortnite
« Reply #1243 on: June 12, 2019, 13:00 »

Where are you running it (Desktop, C: etc???) and what options are you using?


I did it but now the Animations are broken Sad
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Juso3D
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Re: Fortnite
« Reply #1244 on: June 12, 2019, 13:29 »

Yes the fix it only for Skeleton Meshes, not animations also.
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