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Author Topic: frameStart > frameEnd??? (Frontlines: Fuel of War)  (Read 1394 times)
FusionSticc
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frameStart > frameEnd??? (Frontlines: Fuel of War)
« on: September 11, 2017, 06:02 »

Hello! I am getting a runtime error frameStart > frameEnd. I am not sure Where the problem lies as when I export every animation individually (not batch export), it seems to work fine. When batch exporting, deselecting multi-take causes the error to appear faster. Selecting multi-take causes the error to appear when the bar reaches 99%. Any ideas what's going on?
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Gildor
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #1 on: September 11, 2017, 12:53 »

Hi.
Importer script is not throwing such error, it happens somewhere inside Max. It is not enough information in your post to perform any diagnostics. If you could send contents of Max Script Listener window, this might help.
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FusionSticc
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #2 on: September 17, 2017, 23:00 »

Ah, my bad, here is what happens in max script listener:

I attached it as a file as the code exceeds the character limit. https://mega.nz/#!cwggGKib!iDYWDCT8OUlOd_6rJggvhzerPpGuZ_PS_ugPKC2rwQc

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Gildor
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #3 on: September 18, 2017, 01:18 »

psa file looks damaged. Or something else is wrong inside. Could you please send me
1) psa file
2) upk file which you used to extract this psa
I'll check what was really wrong. With older UModel versions, it was possible that UModel was crashed during export and PSA file (or another file) will be exported PARTIALLY. But I've fixed this problem long time ago - UModel will delete partial files when it crashed.
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FusionSticc
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #4 on: September 18, 2017, 02:29 »

Here is psa https://mega.nz/#!ctxBmBZA!AwXY8uizYYHTpu9TSDBu279OMzJRORS-1kHpHh5G4cc
and upk  https://mega.nz/#!lhhUlQDb!wvY5CS4t5ncsIv35BngHHsL6CxSGUK-tYGyAnjsRcm0

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Gildor
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #5 on: September 20, 2017, 19:46 »

I've checked this psa. The animation caused the crash has 0 frames, i.e. it is empty. Fbx exporter didn't like that. I did an attempt to fix that, please try newer ActorX Importer (batch exporter has been updated).
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FusionSticc
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #6 on: September 24, 2017, 22:40 »

It is fixed! Thank you for your help!
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Gildor
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Re: frameStart > frameEnd??? (Frontlines: Fuel of War)
« Reply #7 on: September 25, 2017, 00:39 »

Nice!
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