Gildor's Forums

Author Topic: Marvel vs Capcom Infinite  (Read 8129 times)
godskin
Full Member
***
Posts: 142


View Profile
Re: Marvel vs Capcom Infinite
« Reply #15 on: September 29, 2017, 20:22 »

@gildor

how to extract sound file  (.uexp)
umodel don't working
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7928



View Profile WWW
Re: Marvel vs Capcom Infinite
« Reply #16 on: September 29, 2017, 20:33 »

how to extract sound file  (.uexp)
Ask that from those guy who told you that "uexp is sound file".
Logged
godskin
Full Member
***
Posts: 142


View Profile
Re: Marvel vs Capcom Infinite
« Reply #17 on: September 29, 2017, 20:38 »

## UNPACK FILE ##




## NORMAL FILE ##
« Last Edit: September 29, 2017, 20:41 by godskin » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7928



View Profile WWW
Re: Marvel vs Capcom Infinite
« Reply #18 on: September 29, 2017, 20:41 »

Do you really think this image says everything better than words? Smiley I see .acb and .uasset files in "sounds" directory. But you spoke about .uexp before. What's wrong?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7928



View Profile WWW
Re: Marvel vs Capcom Infinite
« Reply #19 on: September 29, 2017, 20:43 »

I think I understand what you mean. It seems you're noob and not reading anything what I'm posting here. It is pointless to explain thing Nth time, so - hint: don't open .uexp. Open .uasset.
Logged
godskin
Full Member
***
Posts: 142


View Profile
Re: Marvel vs Capcom Infinite
« Reply #20 on: September 29, 2017, 20:48 »

With unpack



White normal
« Last Edit: September 29, 2017, 20:50 by godskin » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7928



View Profile WWW
Re: Marvel vs Capcom Infinite
« Reply #21 on: September 29, 2017, 20:51 »

These files are 1Kb of size. And contains SoundAtomCueSheet. Too small, and no sound objects inside. So, no problem here at all.
I intentionally added 'Size' column in package list. It displays combined size of uasset - including ubulk, uexp etc file sizes. Just find larger files, with size reasonable to include sound inside.

Update. I think I'm replying too fast. When I'm posting a message, I see that the message which I responded to is edited ...
I really don't understand what you're doing. On first screenshot, you're opening 3 files, and UModel works. But on 2nd screenshot you're showing me crash of umodel with the same file.

Update #2. Why you're using so old UModel?
« Last Edit: September 29, 2017, 20:58 by Gildor » Logged
godskin
Full Member
***
Posts: 142


View Profile
Re: Marvel vs Capcom Infinite
« Reply #22 on: September 29, 2017, 21:04 »

i use last version of umodel get same ploblem on sound file


« Last Edit: September 29, 2017, 21:06 by godskin » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7928



View Profile WWW
Re: Marvel vs Capcom Infinite
« Reply #23 on: September 29, 2017, 21:24 »

"Problem" is when umodel crashes. I see no problem here. May be you're thinking that these files contains sounds, trying to export them, and when nothing happens - saying "umodel has a problem", I don't know. May be you're simply didn't allow sound export. May be you're looking at wrong files. May be this game contains different non-standard sound system, so it's not supported by umodel. Many possibilities, and no diagnostic information from you at all.

P.S. Please stop posting such a large images here. The whole thread (at least on 2nd page) is flooded with them, and it's very hard to notice something useful between them.
Logged
logansan25
Sponsor
Full Member
*
Posts: 136


View Profile
Re: Marvel vs Capcom Infinite
« Reply #24 on: September 29, 2017, 21:46 »

Thanks a lot mates. I got decrypted, But now i have problem with QuickBMS. (SOLVED)



Now i only have a problem with Umodel. When i tried extract animations it´s don`t extract all at the same time, for extract well i must extract one by one a very large list.
« Last Edit: October 10, 2017, 13:24 by logansan25 » Logged
8Yaron8
Newbie
*
Posts: 7


View Profile
Re: Marvel vs Capcom Infinite
« Reply #25 on: October 27, 2017, 21:46 »

## List of Folder Character ##

028 = ULTRON FINAL
029 = I DONT KNOW NAMES
02A = I DONT KNOW NAMES
02B = I DONT KNOW NAMES
02C = I DONT KNOW NAMES
02D = I DONT KNOW NAMES
02E = I DONT KNOW NAMES
104 = I DONT KNOW NAMES

Just downloaded the game, but it turned out that it was an old version (not include Sigma and other characters as fighters, but they include in in another folder if they can watch in game models viewer), but I found out the names of unknown characters.

028 = ULTRON'S Dron
029 = XGardian
02A = B.O.W.
02B = Giant Simbiote
02C = Dah'ren Mohran
02D = Grandmaster Meio
02E = Modok
104 = Death (Grim Reaper)

The game was recently updated and added new characters. If you have the opportunity, can you please get it and download here a link to his archive with the content of this character?

P.S. I founded this DLC characters, but they have only idle animation and no additional skins (both model and color), they include in ...\MVCI\Content\Collection\Chara\
110 = Black Panter
111 = Sigma
112 = Monster Hunter

Now I need to find the Doctor Light =)
« Last Edit: October 27, 2017, 22:16 by 8Yaron8 » Logged
ebross67
Newbie
*
Posts: 6


View Profile
Re: Marvel vs Capcom Infinite
« Reply #26 on: February 22, 2018, 10:41 »

This game is no longer accessible with dfpslayer.exe. After decrypting PAK umodel still gives fatal error. Never mind - you can access the tree if you don't scan content.
« Last Edit: February 22, 2018, 13:34 by ebross67 » Logged
kingfisher13
Newbie
*
Posts: 20


View Profile
Re: Marvel vs Capcom Infinite
« Reply #27 on: October 08, 2018, 16:26 »

I think the other characters are in the Pak file with a _P at the end of it, but I can't open that one with that decryption tool. Does anyone know how to decrypt that file?
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS