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Author Topic: [UE4] OverHIT  (Read 12252 times)
Pinstripe
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Re: [UE4] OverHIT
« Reply #60 on: April 29, 2020, 12:08 »

Could someone upload actual pak files?
Thank you!
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RedBear
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Re: [UE4] OverHIT
« Reply #61 on: May 01, 2020, 09:25 »

Could someone upload actual pak files?
Thank you!
OVERHIT version: 1.19.108783
Unreal Engine version : 4.17
Skeletal meshes: Supported
Static meshes: Supported
Animations: Supported
Textures: Supported

Download PAK's (5,46 GB): https://cloud.mail.ru/public/2d1U/25xH9oJAG
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godskin
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Re: [UE4] OverHIT
« Reply #62 on: May 01, 2020, 19:37 »

stop use this host limit 4gb go to google drive
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RedBear
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Re: [UE4] OverHIT
« Reply #63 on: May 01, 2020, 20:57 »

stop use this host limit 4gb go to google drive
The Google Drive allows me to upload for free only up to 15 GB, while the Mail.ru Cloud - up to 1TB. For me, the choice is obvious. To download files larger than 4 GB from the Mail.ru Cloud, you need to enable cookies in your browser.
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Pinstripe
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Re: [UE4] OverHIT
« Reply #64 on: May 03, 2020, 01:15 »

Could someone upload actual pak files?
Thank you!
OVERHIT version: 1.19.108783
Unreal Engine version : 4.17
Skeletal meshes: Supported
Static meshes: Supported
Animations: Supported
Textures: Supported

Download PAK's (5,46 GB): https://cloud.mail.ru/public/2d1U/25xH9oJAG

Thank you for your time!
I appriciate it! Smiley
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Suslik
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Re: [UE4] OverHIT
« Reply #65 on: July 01, 2020, 11:26 »

Same old script with key 7?
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WollieWoltaz
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Re: [UE4] OverHIT
« Reply #66 on: July 14, 2020, 04:10 »

I can't seem to load the animations anymore with latest Umodel build 1305, it does not find the skeleton/animations nor materials.
https://imgur.com/n97gUQe
 
The latest version that works is build 1253 compiled on July 3th. I've gotten no problems with this version.

Hope this can be fixed,

Thanks,
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Gildor
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Re: [UE4] OverHIT
« Reply #67 on: July 14, 2020, 09:05 »

Give me the sample files with explicit description about the problem reproduction.
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Gildor
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Re: [UE4] OverHIT
« Reply #68 on: July 14, 2020, 11:21 »

Never mind. I think I was able to reproduce the issue locally, with a different game. I never got it before because I'm always working with pak files and never - with extracted files, especially when providing incorrect path to game files. Improved how UModel works with extracted files in many places, hopefully it will fix your issue.
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WollieWoltaz
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Re: [UE4] OverHIT
« Reply #69 on: July 14, 2020, 14:37 »

Thank you Gildor. New build fixes the issue.
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temsame
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Re: [UE4] OverHIT
« Reply #70 on: September 12, 2020, 02:33 »

NOTICE THAT OVERHIT KOREA IS CLOSING ON 2020/11
GRAB ALL FILE B4 THAT
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RedBear
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Re: [UE4] OverHIT
« Reply #71 on: September 13, 2020, 14:49 »

NOTICE THAT OVERHIT KOREA IS CLOSING ON 2020/11
GRAB ALL FILE B4 THAT
It looks like it has already closed as I cannot update it to version 1.29.239013 via QooApp.
Code:
Sorry, maintenance is underway.
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WollieWoltaz
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Re: [UE4] OverHIT
« Reply #72 on: September 13, 2020, 18:57 »

Installing the Korean version from scratch via QooApp does still work. Maybe try that.
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RedBear
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Re: [UE4] OverHIT
« Reply #73 on: September 13, 2020, 19:12 »

Installing the Korean version from scratch via QooApp does still work. Maybe try that.
Yes, I did so when I failed to update. But thanks for the hint anyway. Smiley
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temsame
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Re: [UE4] OverHIT
« Reply #74 on: September 15, 2020, 12:55 »

i dl from apkpure to my real phone and get the files, overhitKR blocked emu somehow
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