Gildor's Forums

Author Topic: TNA Impact!  (Read 8553 times)
snyperstyle
Sponsor
Newbie
*
Posts: 3


View Profile
TNA Impact!
« on: January 23, 2010, 01:36 »

I would love to see TNA IMpact for the Xbox 360 supported in the model viewer/extractor. I would potentially like to use the models and textures from this game in another preject I am involved with. Theres a whole online modding community that would benefit from this and we would like to contribute monetarily toward the project if we can also gain from it. Please let us know if youre willing to help us out.
« Last Edit: January 07, 2019, 15:35 by Gildor » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Re questing Compatibity for TNA Impact!
« Reply #1 on: January 23, 2010, 02:25 »

I need some files: game executable, core.xxx, engine.xxx and some packages possibly containing meshes and textures.
I will check this game when I'll finish with Mass Effect 2.
Logged
snyperstyle
Sponsor
Newbie
*
Posts: 3


View Profile
Re: Re questing Compatibity for TNA Impact!
« Reply #2 on: January 23, 2010, 02:35 »

http://www.megaupload.com/?d=P3CXRZ7M here are models ill see about the other files you need
Logged
snyperstyle
Sponsor
Newbie
*
Posts: 3


View Profile
Re: Re questing Compatibity for TNA Impact!
« Reply #3 on: January 23, 2010, 08:59 »

http://www.megaupload.com/?d=NYXTZNLH

Core.xxx default.xex and engine.xxx
Logged
tekken57
Newbie
*
Posts: 19


View Profile
Re: Re questing Compatibity for TNA Impact!
« Reply #4 on: January 23, 2010, 16:14 »

I wouldnt mind contributing to this as well. The models are in seperate xxx files, I think you posted those in another foru snyperstyle : http://www.megaupload.com/?d=P3CXRZ7M

I also posted examples of models in other threads on this forum some time back but can post more if required.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Re questing Compatibity for TNA Impact!
« Reply #5 on: January 23, 2010, 16:41 »

I also posted examples of models in other threads on this forum some time back but can post more if required.
I have these files at my work. But currently I'm at home. Mediafire has deleted these files ... (that's why I have requested game files again)
I think it is not necessary to get those files now Smiley
« Last Edit: January 23, 2010, 21:46 by esr911 » Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Re questing Compatibity for TNA Impact!
« Reply #6 on: January 24, 2010, 02:29 »

I have added support for packages from this game. Textures are supported.
To support mesh I need sample packages (all files sent here contains textures only Sad)
Animations will not be supported, because this game uses Havok. Skeletal and static meshes are possible.
Logged
tekken57
Newbie
*
Posts: 19


View Profile
Re: Re questing Compatibity for TNA Impact!
« Reply #7 on: January 24, 2010, 11:19 »

I've compiled a directory listing. Let me know which of the files contains the meshes and I will upload it for you. I've hosted a text file on mediafire as it is too long to post in one reply:

http://www.mediafire.com/download.php?gtzzyoenzyb

Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Re questing Compatibity for TNA Impact!
« Reply #8 on: January 24, 2010, 14:43 »

I don't know. Check cin_*.xxx files.
You should try these files before uploading them. Use usual umodel command line to open file. Umodel will crash on the file containing meshes.
Logged
tekken57
Newbie
*
Posts: 19


View Profile
Re: Re questing Compatibity for TNA Impact!
« Reply #9 on: January 24, 2010, 15:59 »

I am happy to report that umodel can already view the meshes. Here is a sample model file:

http://www.mediafire.com/?yt5ihhmjjyn

Logged
Gildor
Administrator
Hero Member
*****
Posts: 7969



View Profile WWW
Re: Re questing Compatibity for TNA Impact!
« Reply #10 on: January 24, 2010, 16:09 »

VERY INTERESTING Smiley
It has meshes compatible with one of other Midway's games.
Thanks for reporting.
Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS