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Author Topic: Mass Effect 2 Importing Problems  (Read 12994 times)
steven1075
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« Reply #15 on: January 27, 2010, 02:27 »

Quote
1. afc is a few concatenated WAV-files.
2. BioA_CitAsL_100.pcc you have sent to me has no meshes
3. BioA_CitAsL_110.pcc (in extracted form) has no skeletal meshes

Can you send me a pcc-file, containing problematic skeletal meshes?

For some reason, now when I try to import skeletal meshes it works... It must have been something wrong on my end. Thank you for all your help
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esr911
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« Reply #16 on: January 27, 2010, 03:26 »

Notes for importing in UDK:

1. Only import PSK, that have bones that are weighted to vertices or UDK will crash.
2. For StaticMeshes use ASE or Collada ONLY. DO NOT USE PSK OR UDK WILL CRASH.
3. Maybe when FBX functionailty is fixed you can use FBX. Currently FBX import of StaticMesh & Skeletal Mesh is not supported.

..:: ESR911 ::..
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qw23
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« Reply #17 on: January 31, 2010, 00:05 »

how did you extract the .pcc files?
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Gildor
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« Reply #18 on: January 31, 2010, 15:19 »

These files extracted as usual, as other unreal packages.
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qw23
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« Reply #19 on: January 31, 2010, 23:25 »

thanks, gildor
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JohnPreston
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« Reply #20 on: March 26, 2012, 00:31 »

yes! The afc files the dialogs, musics, and non dialog sounds like: Sepherd you have seen new messages on your private terminal....... I'll kill you.......... Aaaaaaaaaaggggghhhhhhh... Etc.
But unfortunetly i can't finde the weapon sounds, shield sounds, veichles, sounds in thees afc files. If anyone know wher are we can find this sound effects then please write me in my private terminal and make a post in this forum Smiley
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