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Author Topic: ERROR General Protection Fault extracting BioShock 2  (Read 3745 times)
AJ
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ERROR General Protection Fault extracting BioShock 2
« on: February 27, 2010, 13:26 »

I've seen this on some of the BSM files, and so i was wondering if it's finished the file, or if it quits early and doesn't extract some items.

So it's extracing lots, and then this is what you see:

...
Exported Texture GTO_Butterfly_Collection_normal
Exported Texture GTO_Butterfly_Collection_diffuse
*** ERROR: General Protection Fault !
DecompressTexture:fmt=7 <- UTexture::Decompress <- ExportTga <- ExportObject:Texture'HT_Specular' <- Main

And then you're back at the prompt. So I was a bit worried about the General Protection Fault and exactly what it means.  Any ideas?  What should I do?
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Gildor
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Re: ERROR General Protection Fault extracting BioShock 2
« Reply #1 on: February 27, 2010, 15:31 »

I need a bsm and blk files to check this error by myself.
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AJ
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Re: ERROR General Protection Fault extracting BioShock 2
« Reply #2 on: March 02, 2010, 06:23 »

The .bsm files are only about 50 megs each, so I could upload one for you.

However, there are 5 .blk files, sized 50, 660, 449, 430, and 1,119 megs.

I can make any of these files available to you on my own server for download if it will help.  Please let me know best way to proceed.
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Gildor
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Re: ERROR General Protection Fault extracting BioShock 2
« Reply #3 on: March 02, 2010, 13:55 »

First of all, you should send me a bsm file which has produced crash. Also I'll need a "catalog.bdc" file - this is a catalogue of all blk files.
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Gildor
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Re: ERROR General Protection Fault extracting BioShock 2
« Reply #4 on: March 04, 2010, 14:32 »

Try new umodel. I have made a few fixes in Bioshock-specific code (for both Bioshock games).
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