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Author Topic: Splinter Cell Conviction  (Read 96275 times)
iservealot
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« Reply #90 on: September 17, 2013, 04:03 »

It makes me happy that people still want to toy with SCC. lol

If you guys need help let me know, but it seems you've got it.
Also, remember that SCC can run without UMD once you extract all of the packages to their original Unreal format.
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Gildor
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« Reply #91 on: September 17, 2013, 09:38 »

Also, remember that SCC can run without UMD once you extract all of the packages to their original Unreal format.
Nice information. But unumd tool I provided has disabled package extraction feature.
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cr4zyw3ld3r
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« Reply #92 on: September 18, 2013, 09:22 »

Does unumd work with I am alive .umd files?It's the same engine.

I would use iaa_unpacker http://forum.xentax.com/viewtopic.php?f=10&t=8497&start=30   look for a post by Vash


  • UDM file contains only required file parts, all unused resources are not included into the file

Gildor what do you mean by unused resources?
« Last Edit: September 18, 2013, 09:27 by cr4zyw3ld3r » Logged
Gildor
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« Reply #93 on: September 18, 2013, 10:19 »

Gildor what do you mean by unused resources?
For example, some textures which are placed into utx file by designer but which are not used in game levels - such textures will not be stored in umd file, and after extraction with my tool there will be "holes" in package files (filled with zeros), and umodel will crash on them.
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iservealot
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« Reply #94 on: September 18, 2013, 21:52 »

It is possible to patch the table to allow for reading of only data that is present in package.

For the record, the game doesn't care about the missing data in Unreal packages since the data it seeks is in fact present. It's the left over data not used at runtime that is ripped out. If we had the editor, it would crash on loading these packages, just like UMODEL would without patching the import/export table.

I would be interested to see if someone can figure out how the .bin animation files can be restored back into the .ukx animation package, since it seems that they are ripped out from there and dynamically loaded back in at runtime.

Also, I would be interested if anyone can get the command line or log to display for Conviction or Blacklist.
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cr4zyw3ld3r
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« Reply #95 on: September 19, 2013, 03:50 »

I have been curious about the dev console for some time. It has been absent since pandora tomorrow I think.
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Andreas
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« Reply #96 on: September 25, 2013, 22:52 »

How extract Dynamic*.umd files? (from conviction and blacklist)
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deepshit
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« Reply #97 on: September 26, 2013, 19:07 »

I would use iaa_unpacker http://forum.xentax.com/viewtopic.php?f=10&t=8497&start=30   look for a post by Vash

It doesn't work for most of the files.
It can decompress them but no extraction.
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cr4zyw3ld3r
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« Reply #98 on: October 02, 2013, 10:55 »

I am in the same boat, benzin somehow managed to extract files using xor and the bms scripts but I have had no luck and he won't answer pm's  Angry
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Gildor
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« Reply #99 on: October 02, 2013, 11:38 »

Does anybody want unumd tool with possibility to extract source (ukx, utx etc) files? Note: you won't not be able to open these files in umodel or any other software, and you'll not be able to put these (changed) files back to UMD. So it's rather useless functionality.
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cr4zyw3ld3r
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« Reply #100 on: October 02, 2013, 18:31 »

Gildor the extract functionality would be amazing
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Gildor
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« Reply #101 on: October 02, 2013, 18:45 »

Uploaded UnUmd with unlocked extraction function. Hope it would be helpful to anybody.
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cr4zyw3ld3r
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« Reply #102 on: October 02, 2013, 20:15 »

 Grin Gildor, I appreciate your help so much
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Andreas
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« Reply #103 on: October 03, 2013, 18:17 »

Uploaded UnUmd with unlocked extraction function. Hope it would be helpful to anybody.
Where the download link?
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Gildor
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« Reply #104 on: October 03, 2013, 18:21 »

http://www.gildor.org/smf/index.php/topic,458.msg15196.html#msg15196
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