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« Reply #60 on: January 24, 2013, 11:42 » |
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someone used my tool Would anyone be in possession of said tool?
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« Reply #61 on: January 24, 2013, 11:52 » |
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I'd prefer to not share this tool for some reasons.
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« Reply #62 on: January 24, 2013, 11:56 » |
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Ok I understand that. Is there a method of doing it instead? No matter how time consuming? It would mean the world to me if I could do this
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« Reply #63 on: January 24, 2013, 12:00 » |
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Sorry?
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« Reply #64 on: January 24, 2013, 12:12 » |
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Is there a way of decompressing the games original files without using your tool at all? You're the only one on the internet who seems to know or have interest in things like this. Thanks, Lenners
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« Reply #65 on: January 24, 2013, 12:18 » |
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I don't know any alternatives. By the way, my interest to Conviction was stopped when I've found the complexity to extract anything from this game.
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« Reply #66 on: January 24, 2013, 12:23 » |
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I guess your secret tool is the only thing that would do it. ANYWAY, i guess it is time for me to really move on. Patiently wait until blacklist comes out. Thanks for all your help, Gildor. Lenners
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« Reply #67 on: August 13, 2013, 20:35 » |
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Hi, Could you use QuickBMS to make an extractor? It can handle xbox360 format. http://aluigi.altervista.org/quickbms.htmOr explain how the UMD header works? I think I've found decompression method (01,02) and maybe where LZX data roughly is. But it's still confusing. Thanks edit1: Successful decompress of loc-int.umd. QuickBMS script attached. Don't understand header file though (locint-0.bin). [вложение удалено Администратором]
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« Last Edit: August 14, 2013, 06:06 by spinbot »
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« Reply #69 on: August 18, 2013, 10:13 » |
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I believe Convictions has own UMD format, not the same like in older Ubisoft's games.
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« Reply #70 on: August 18, 2013, 20:59 » |
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yeah I don't have my doubts that they are different, but is it possible that those extractors could be of some use to you? I saw earlier that you managed to open up the .umd/.ass files so you clearly have an understanding of this newer file.
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« Reply #71 on: August 18, 2013, 22:35 » |
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I know UMD format for Convictions.
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« Reply #72 on: August 19, 2013, 05:13 » |
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QuickBMS scripts created for SCC. - Have to run 1 file at a time - table.bms = some header file - data.bms = actual UMD data unpacked
Doesn't work on every file but many. Still need to xor the data using gildor's key 0xB7.
xor start: 01_Market.umd = 0x20000 C05_Antonov.umd = 0x20000 Conviction.umd = 0x60000 loc-int.umd = not needed menu.umd = 0x20000 PEC-Main.umd = 0x20000 T08_SecretLabs.umd = 0x80000
edit: QuickBMS extractor fails on some files like dynamicxbox.umd. Because Ubisoft mixes LZX + Zlib. Just letting people know for future.
Thanks gildor
dynamicxbox.umd (0001) 1A4 - 593C = 0 - 10000 (10000) <-- ms lzx .. (0011) 2EBF6 - 313F8 = A0000 - B0000 (10000) <-- ms lzx (0012) 313F8 - 2043DA = B0000 - 2D0000 (220000) <-- this is Zlib compress, not ms lzx (rest is ms lzx)
[вложение удалено Администратором]
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« Last Edit: August 20, 2013, 03:58 by spinbot »
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« Reply #73 on: August 20, 2013, 07:45 » |
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Thank you for the scripts! Shame Gildor won't let his tool loose on the web, but I see his reasons. Any modding possibilities here?
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« Reply #74 on: September 01, 2013, 16:45 » |
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I'm interested in translating the game. I managed to extract "loc-int.umd", using @spinbot script "scc_conviction_data.bms". After that I used I Am Alive "iaa_unpacker.exe" to extract INT files from "dump_scc_data.bin". Now the problem is that I do not know how to repack modified files back to a "loc-int.umd". If anyone could help me I would be very grateful.
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« Last Edit: September 01, 2013, 17:11 by benzinjiq »
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