Gildor's Forums

Author Topic: Splinter Cell Conviction  (Read 97833 times)
Lenners
Newbie
*
Posts: 24


View Profile
Re: Splinter Cell Conviction
« Reply #60 on: January 24, 2013, 11:42 »

Quote
someone used my tool
Would anyone be in possession of said tool?
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: Splinter Cell Conviction
« Reply #61 on: January 24, 2013, 11:52 »

I'd prefer to not share this tool for some reasons.
Logged
Lenners
Newbie
*
Posts: 24


View Profile
Re: Splinter Cell Conviction
« Reply #62 on: January 24, 2013, 11:56 »

Ok I understand that. Is there a method of doing it instead? No matter how time consuming? It would mean the world to me if I could do this Smiley
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: Splinter Cell Conviction
« Reply #63 on: January 24, 2013, 12:00 »

Sorry?
Logged
Lenners
Newbie
*
Posts: 24


View Profile
Re: Splinter Cell Conviction
« Reply #64 on: January 24, 2013, 12:12 »

Is there a way of decompressing the games original files without using your tool at all? You're the only one on the internet who seems to know or have interest in things like this.
Thanks,
Lenners
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: Splinter Cell Conviction
« Reply #65 on: January 24, 2013, 12:18 »

I don't know any alternatives. By the way, my interest to Conviction was stopped when I've found the complexity to extract anything from this game.
Logged
Lenners
Newbie
*
Posts: 24


View Profile
Re: Splinter Cell Conviction
« Reply #66 on: January 24, 2013, 12:23 »

I guess your secret tool is the only thing that would do it. ANYWAY, i guess it is time for me to really move on. Patiently wait until blacklist comes out.
Thanks for all your help, Gildor.
Lenners
Logged
spinbot
Newbie
*
Posts: 2


View Profile
Re: Splinter Cell Conviction
« Reply #67 on: August 13, 2013, 20:35 »

Hi,

Could you use QuickBMS to make an extractor? It can handle xbox360 format.
http://aluigi.altervista.org/quickbms.htm

Or explain how the UMD header works? I think I've found decompression method (01,02) and maybe where LZX data roughly is. But it's still confusing.

Thanks



edit1:
Successful decompress of loc-int.umd. QuickBMS script attached.

Don't understand header file though (locint-0.bin).

[вложение удалено Администратором]
« Last Edit: August 14, 2013, 06:06 by spinbot » Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
Re: Splinter Cell Conviction
« Reply #68 on: August 18, 2013, 10:05 »

I found a couple of things in regards to this
.umd extractor but the links are down http://www.se7ensins.com/forums/threads/umd-editor-rerelease.908/
apparently the older .umd files might be similar to umod files but I have had no luck with the UMOD extractor
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1317591752

and then there is this guy's tool
http://forums.xbox-scene.com/index.php?showtopic=504469

all the links are dead, but if we could get the people to post the files again there might be hope that Gildor can figure this out
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: Splinter Cell Conviction
« Reply #69 on: August 18, 2013, 10:13 »

I believe Convictions has own UMD format, not the same like in older Ubisoft's games.
Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
Re: Splinter Cell Conviction
« Reply #70 on: August 18, 2013, 20:59 »

yeah I don't have my doubts that they are different, but is it possible that those extractors could be of some use to you? I saw earlier that you managed to open up the .umd/.ass files so you clearly have an understanding of this newer file.
Logged
Gildor
Administrator
Hero Member
*****
Posts: 7971



View Profile WWW
Re: Splinter Cell Conviction
« Reply #71 on: August 18, 2013, 22:35 »

I know UMD format for Convictions.
Logged
spinbot
Newbie
*
Posts: 2


View Profile
Re: Splinter Cell Conviction
« Reply #72 on: August 19, 2013, 05:13 »

QuickBMS scripts created for SCC.
- Have to run 1 file at a time
- table.bms = some header file
- data.bms = actual UMD data unpacked

Doesn't work on every file but many. Still need to xor the data using gildor's key 0xB7.


xor start:
01_Market.umd = 0x20000
C05_Antonov.umd = 0x20000
Conviction.umd = 0x60000
loc-int.umd = not needed
menu.umd = 0x20000
PEC-Main.umd = 0x20000
T08_SecretLabs.umd = 0x80000


edit:
QuickBMS extractor fails on some files like dynamicxbox.umd. Because Ubisoft mixes LZX + Zlib.
Just letting people know for future.

Thanks gildor


dynamicxbox.umd
(0001)  1A4 - 593C  =  0 - 10000  (10000)  <-- ms lzx
..
(0011)  2EBF6 - 313F8  =  A0000 - B0000  (10000)  <-- ms lzx
(0012)  313F8 - 2043DA  =  B0000 - 2D0000  (220000) <-- this is Zlib compress, not ms lzx
(rest is ms lzx)


[вложение удалено Администратором]
« Last Edit: August 20, 2013, 03:58 by spinbot » Logged
cr4zyw3ld3r
Jr. Member
**
Posts: 51



View Profile
Re: Splinter Cell Conviction
« Reply #73 on: August 20, 2013, 07:45 »

Thank you for the scripts! Shame Gildor won't let his tool loose on the web, but I see his reasons. Any modding possibilities here?
Logged
benzinjiq
Newbie
*
Posts: 3


View Profile
Re: Splinter Cell Conviction
« Reply #74 on: September 01, 2013, 16:45 »

I'm interested in translating the game. I managed to extract "loc-int.umd", using @spinbot script "scc_conviction_data.bms". After that I used I Am Alive "iaa_unpacker.exe" to extract INT files from "dump_scc_data.bin". Now the problem is that I do not know how to repack modified files back to a "loc-int.umd". If anyone could help me I would be very grateful.
« Last Edit: September 01, 2013, 17:11 by benzinjiq » Logged
Jump to:  

Powered by SMF | SMF © 2006-2009, Simple Machines LLC
Leviathan design by Bloc | XHTML | CSS